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  1. Magnetic induction localization is an inverse problem that determines the relative position and orientation (pose) between transmitting and receiving coils by analyzing the received signals. Related work has established methods to resolve the localization into two candidate poses. However, these methods require having signed signals, or periodic signals whose starting point is unambiguously determined with respect to an absolute reference (the transmitted signal). For distributed systems, the signal signs are difficult to resolve. This paper presents a method to extract partial information about the signs from unsigned signals. The method is tested in a hardware experiment. 
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    Free, publicly-accessible full text available April 20, 2024
  2. Ani Hsieh (Ed.)
    Reconfigurable modular robots can dynamically assemble/disassemble to accomplish the desired task better. Magnetic modular cubes are scalable modular subunits with embedded permanent magnets in a 3D-printed cubic body and can be wirelessly controlled by an external, uniform, timevarying magnetic field. This paper considers the problem of self-assembling these modules into desired 2D polyomino shapes using such magnetic fields. Although the applied magnetic field is the same for each magnetic modular cube, we use collisions with workspace boundaries to rearrange the cubes. We present a closed-loop control method for self-assembling the magnetic modular cubes into polyomino shapes, using computer vision-based feedback with re-planning. Experimental results demonstrate that the proposed closed-loop control improves the success rate of forming 2D user-specified polyominoes compared to an open-loop baseline. We also demonstrate the validity of the approach over changes in length scales, testing with both 10mm edge length cubes and 2.8mm edge length cubes. 
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  3. This work presents an online trajectory generation algorithm using a sinusoidal jerk profile. The generator takes initial acceleration, velocity and position as input, and plans a multi-segment trajectory to a goal position under jerk, acceleration, and velocity limits. By analyzing the critical constraints and conditions, the corresponding closed-form solution for the time factors and trajectory profiles are derived. The proposed algorithm was first derived in Mathematica and then converted into a C++ implementation. Finally, the algorithm was utilized and demonstrated in ROS & Gazebo using a UR3 robot. Both the Mathematica and C++ implementations can be accessed at https://github.com/Haoran-Zhao/Jerk-continuous-online-trajectory-generator-with-constraints.git 
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  4. This paper investigates using a sampling-based approach, the RRT*, to reconfigure a 2D set of connected tiles in complex environments, where multiple obstacles might be present. Since the target application is automated building of discrete, cellular structures using mobile robots, there are constraints that determine what tiles can be picked up and where they can be dropped off during reconfiguration. We compare our approach to two algorithms as global and local planners, and show that we are able to find more efficient build sequences using a reasonable amount of samples, in environments with varying degrees of obstacle space. 
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  5. This paper investigates the scheduling problem related to engaging a swarm of attacking drones with a single defensive turret. The defending turret must turn, with a limited slew rate, and remain facing a drone for a dwell time to eliminate it. The turret must eliminate all the drones in the swarm before any drone reaches the turret. In 2D, this is an example of a Traveling Salesman Problem with Time Windows (TSPTW) where the turret must visit each target during the window. In 2D, the targets and turret are restricted to a plane and the turret rotates with one degree of freedom. In 3D, the turret can pan and tilt, while the drones attempt to reach a safe zone anywhere along the vertical axis above the turret. This 3D movement makes the problem more challenging, since the azimuth angles of the turret to the drones vary as a function of time. This paper investigates the theoretical optimal solution for simple swarm configurations. It compares heuristic approaches for the path scheduling problem in 2D and 3D using a simulation of the swarm behavior. It provides results for an improved heuristic approach, the Threat-Aware Nearest Neighbor. 
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  6. This paper examines a family of designs for magnetic cubes and counts how many configurations are possible for each design as a function of the number of modules. Magnetic modular cubes are cubes with magnets arranged on their faces. The magnets are positioned so that each face has either magnetic south or north pole outward. Moreover, we require that the net magnetic moment of the cube passes through the center of opposing faces. These magnetic arrangements enable coupling when cube faces with opposite polarity are brought in close proximity and enable moving the cubes by controlling the orientation of a global magnetic field. This paper investigates the 2D and 3D shapes that can be constructed by magnetic modular cubes, and describes all possible magnet arrangements that obey these rules. We select ten magnetic arrangements and assign a "color" to each of them for ease of visualization and reference. We provide a method to enumerate the number of unique polyominoes and polycubes that can be constructed from a given set of colored cubes. We use this method to enumerate all arrangements for up to 20 modules in 2D and 16 modules in 3D. We provide a motion planner for 2D assembly and through simulations compare which arrangements require fewer movements to generate and which arrangements are more common. Hardware demonstrations explore the self-assembly and disassembly of these modules in 2D and 3D. 
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  7. This paper investigates the pursuit-evasion problem of a defensive gun turret and one or more attacking drones. The turret must "visit" each attacking drone once, as quickly as possible, to defeat the threat. This constitutes a Shortest Hamiltonian Path (SHP) through the drones. The investigation considers situations with increasing fidelity, starting with a 2D kinematic model and progressing to a 3D dynamic model. In 2D we determine the region from which one or more drones can always reach a turret, or the region close enough to it where they can evade the turret. This provides optimal starting angles for n drones around a turret and the maximum starting radius for one and two drones.We show that safety regions also exist in 3D and provide a controller so that a drone in this region can evade the pan-tilt turret. Through simulations we explore the maximum range n drones can start and still have at least one reach the turret, and analyze the effect of turret behavior and the drones’ number, starting configuration, and behaviors. 
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  8. We consider a robot tasked with observing its environment and later selectively summarizing what it saw as a vivid, structured narrative. The robot interacts with an uncertain environment, modelled as a stochastic process, and must decide what events to pay attention to (substance), and how to best make its recording (style) for later compilation of its summary. If carrying a video camera, for example, it must decide where to be, what to aim the camera at, and which stylistic selections, like the focus and level of zoom, are most suitable. This paper examines planning algorithms that help the robot predict events that (1) will likely occur; (2) would be useful in telling a tale; and (3) may be hewed to cohere stylistically. The third factor, a time-extended requirement, is entirely neglected in earlier, simpler work. With formulations based on underlying Markov Decision Processes, we compare two algorithms: a monolithic planner that jointly plans over events and style pairs and a decoupled approach that prescribes style conditioned on events. The decoupled approach is seen to be effective and much faster to compute, suggesting that computational expediency justifies the separation of substance from style. Finally, we also report on our hardware implementation. 
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  9. Soil strength testing and collecting soil cores from wetlands is currently a slow, manual process that runs the risk of disturbing and contaminating soil samples. This paper describes a method using an instrumented dart deployed and retrieved by a drone for performing core sample tests in soft soils. The instrumented dart can simultaneously conduct free- fall penetrometer tests. A drone-mounted mechanism enables deploying and reeling in the dart for sample return or for multiple soil strength tests. Tests examine the effect of dart tip diameter and drop height on soil retrieval, and the requisite pull force to retrieve the samples. Further tests examine the dart’s ability to measure soil strength and penetration depth. Hardware trials demonstrate that the drone can repeatedly drop and retrieve a dart, and that the soil can be discretely sampled. 
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  10. Quadcopters are increasingly popular for robotics applications. Being able to efficiently calculate the set of positions reachable by a quadcopter within a time budget enables collision avoidance and pursuit-evasion strategies.This paper examines the set of positions reachable by a quadcopter within a specified time limit using a simplified 2D model for quadcopter dynamics. This popular model is used to determine the set of candidate optimal control sequences to build the full 3D reachable set. We calculate the analytic equations that exactly bound the set of positions reachable in a given time horizon for all initial conditions. To further increase calculation speed, we use these equations to derive tight upper and lower spherical bounds on the reachable set. 
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