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  1. Impacting drops are ubiquitous and the corresponding impact force is their most studied dynamic quantity. However, impact forces arising from collisions with curved surfaces are understudied. In this study, we impact small cups with falling drops across drop Reynolds number 2975–12 800, isolating five dominant parameters influencing impact force: drop height and diameter, surface curvature and wettability, and impact eccentricity. These parameters are effectively continuous in their domain and have stochastic variability. The unpredictable dynamics of the system incentivize the implementation of tools that can unearth relationships between parameters and make predictions about impact force for parameter values for which there is not explicit experimental data. We predict force due to the impacting drop in a concave target using an ensemble learning algorithm comprised of four base algorithms: a random forest regressor, k-nearest neighbor, a gradient boosting regressor, and a multi-layer perceptron. We train and test our algorithm with original experimental data comprising 387 total trials using four cup radii with two wetting conditions each. Our approach permits the determination of relative importance of the input features in producing impact force and force predictions which can be compared to scaling relations modified from those for flat targets. Algorithmic predictions indicate that deformation of the drop and surface wettability, often neglected in scaling for impact force on flat surfaces, are important for concave targets. Finally, our approach provides another opportunity for the application of machine learning to characterize complex systems' fluid mechanics for which experimental variables are numerous and vary independently.

     
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  2. Display technologies in the fields of virtual and augmented reality affect the appearance of human representations, such as avatars used in telepresence or entertainment applications, based on the user’s current viewing conditions. With changing viewing conditions, it is possible that the perceived appearance of one’s avatar changes in an unexpected or undesired manner, which may change user behavior towards these avatars and cause frustration in using the AR display. In this paper, we describe a user study (N=20) where participants saw themselves in a mirror standing next to their own avatar through use of a HoloLens 2 optical see-through head-mounted display. Participants were tasked to match their avatar’s appearance to their own under two environment lighting conditions (200 lux and 2,000 lux). Our results showed that the intensity of environment lighting had a significant effect on participants selected skin colors for their avatars, where participants with dark skin colors tended to make their avatar’s skin color lighter, nearly to the level of participants with light skin color. Further, in particular female participants made their avatar’s hair color darker for the lighter environment lighting condition. We discuss our results with a view on technological limitations and effects on the diversity of avatar representations on optical see-through displays. 
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  3. Predicting short-term traffic volume is essential to improve transportation systems management and operations (TSMO) and the overall efficiency of traffic networks. The real-time data, collected from Internet of Things (IoT) devices, can be used to predict traffic volume. More specifically, the Automated Traffic Signal Performance Measures (ATSPM) data contain high-fidelity traffic data at multiple intersections and can reveal the spatio-temporal patterns of traffic volume for each signal. In this study, we have developed a machine learningbased approach using the data collected from ATSPM sensors of a corridor in Orlando, FL to predict future hourly traffic. The hourly predictions are calculated based on the previous six hours volume seen at the selected intersections. Additional factors that play an important role in traffic fluctuations include peak hours, day of the week, holidays, among others. Multiple machine learning models are applied to the dataset to determine the model with the best performance. Random Forest, XGBoost, and LSTM models show the best performance in predicting hourly traffic volumes. 
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  4. A smart home with a controller that can understandand predict the interaction between the external environment and the user’s behavior and preferences can provide significant energy efficiency and savings. Unfortunately, experimentation of real world homes for the development of such a controller is prohibitively expensive. In this paper we describe techniques through which such experiments can be performed on scaled testbed with an accelerated time. We illustrate how the modeling of different geographical areas can be performed by the mapping of the model’s temperature and time to their real-world equivalents. We train three different machine learning models for predicting different sensor readings in the testbed, and find that the achieved predictive accuracy supports the feasibility of the development of future smart climate controllers. 
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  5. Smart devices and Internet of Things (IoT) technologies are replacing or being incorporated into traditional devices at a growing pace. The use of digital interfaces to interact with these devices has become a common occurrence in homes, work spaces, and various industries around the world. The most common interfaces for these connected devices focus on mobile apps or voice control via intelligent virtual assistants. However, with augmented reality (AR) becoming more popular and accessible among consumers, there are new opportunities for spatial user interfaces to seamlessly bridge the gap between digital and physical affordances. In this paper, we present a human-subject study evaluating and comparing four user interfaces for smart connected environments: gaze input, hand gestures, voice input, and a mobile app. We assessed participants’ user experience, usability, task load, completion time, and preferences. Our results show multiple trade-offs between these interfaces across these measures. In particular, we found that gaze input shows great potential for future use cases, while both gaze input and hand gestures suffer from limited familiarity among users, compared to voice input and mobile apps. 
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  6. Smart devices and Internet of Things (IoT) technologies are replacing or being incorporated into traditional devices at a growing pace. The use of digital interfaces to interact with these devices has become a common occurrence in homes, work spaces, and various industries around the world. The most common interfaces for these connected devices focus on mobile apps or voice control via intelligent virtual assistants. However, with augmented reality (AR) becoming more popular and accessible among consumers, there are new opportunities for spatial user interfaces to seamlessly bridge the gap between digital and physical affordances. In this paper, we present a human-subject study evaluating and comparing four user interfaces for smart connected environments: gaze input, hand gestures, voice input, and a mobile app. We assessed participants’ user experience, usability, task load, completion time, and preferences. Our results show multiple trade-offs between these interfaces across these measures. In particular, we found that gaze input shows great potential for future use cases, while both gaze input and hand gestures suffer from limited familiarity among users, compared to voice input and mobile apps. 
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  7. In modern smarthomes, temperature regulation is achieved through a mix of traditional and emergent technologies including air conditioning, heating, intelligent utilization of the effects of sun, wind, and shade as well as using stored heat and cold. To achieve the desired comfort for the inhabitants while minimizing environmental impact and cost, the home controller must predict how its actions will impact the temperature and other environmental factors in various parts of the home. The question we are investigating in this paper is whether the temperature values in different rooms in a home are predictable based on readings from sensors in the home. We are also interested in whether increased accuracy can be achieved by adding sensors to capture the state of doors and windows of the given room and/or the whole home, and what type of machine learning algorithms can take advantage of the additional information. As experimentation on real-world homes is highly expensive, we use ScaledHome, a 1:12 scale, IoT-enabled model of a smart home for data acquisition. Our experiments show that while additional data can improve the accuracy of the prediction, the type of machine learning models needs to be carefully adapted to the number of data features available. 
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  8. In recent years, significant work has been done in technological enhancements for mobility aids (smart walkers). However, most of this work does not cover the millions of people who have both mobility and visual impairments. In this paper, we design and study four different configurations of smart walkers that are specifically targeted to the needs of this population. We investigated different sensing technologies (ultrasound-based, infrared depth cameras and RGB cameras with advanced computer vision processing), software configurations, and user interface modalities (haptic and audio signal based). Our experiments show that there are several engineering choices that can be used in the design of such assistive devices. Furthermore, we found that a holistic evaluation of the end-to-end performance of the systems is necessary, as the quality of the user interface often has a larger impact on the overall performance than increases in the sensing accuracy beyond a certain point. 
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    Many elderly individuals have physical restrictions that require the use of a walker to maintain stability while walking. In addition, many of these individuals also have age-related visual impairments that make it difficult to avoid obstacles in unfamiliar environments. To help such users navigate their environment faster, safer and more easily, we propose a smart walker augmented with a collection of ultrasonic sensors as well as a camera. The data collected by the sensors is processed using echo-location based obstacle detection algorithms and deep neural networks based object detection algorithms, respectively. The system alerts the user to obstacles and guides her on a safe path through audio and haptic signals. 
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