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  1. Stochastic Gradient Descent (SGD) based methods have been widely used for training large-scale machine learning models that also generalize well in practice. Several explanations have been offered for this generalization performance, a prominent one being algorithmic stability Hardt et al [2016]. However, there are no known examples of smooth loss functions for which the analysis can be shown to be tight. Furthermore, apart from properties of the loss function, data distribution has also been shown to be an important factor in generalization performance. This raises the question: is the stability analysis of Hardt et al [2016] tight for smooth functions, and if not, for what kind of loss functions and data distributions can the stability analysis be improved? In this paper we first settle open questions regarding tightness of bounds in the data-independent setting: we show that for general datasets, the existing analysis for convex and strongly-convex loss functions is tight, but it can be improved for non-convex loss functions. Next, we give novel and improved data-dependent bounds: we show stability upper bounds for a large class of convex regularized loss functions, with negligible regularization parameters, and improve existing data-dependent bounds in the non-convex setting. We hope that our results will initiate further efforts to better understand the data-dependent setting under non-convex loss functions, leading to an improved understanding of the generalization abilities of deep networks. 
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  2. Persistent homology is perhaps the most popular and useful tool offered by topological data analysis, with point-cloud data being the most common setup. Its older cousin, the Euler characteristic curve (ECC) is less expressive, but far easier to compute. It is particularly suitable for analyzing imaging data, and is commonly used in fields ranging from astrophysics to biomedical image analysis. These fields are embracing GPU computations to handle increasingly large datasets. We therefore propose an optimized GPU implementation of ECC computation for 2D and 3D grayscale images. The goal of this paper is twofold. First, we offer a practical tool, illustrating its performance with thorough experimentation, but also explain its inherent shortcomings. Second, this simple algorithm serves as a perfect backdrop for highlighting basic GPU programming techniques that make our implementation so efficient, and some common pitfalls we avoided. This is intended as a step towards a wider usage of GPU programming in computational geometry and topology software. We find this is particularly important as geometric and topological tools are used in conjunction with modern, GPU-accelerated machine learning frameworks. 
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