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  1. Free, publicly-accessible full text available August 9, 2024
  2. This paper presents GoPose, a 3D skeleton-based human pose estimation system that uses WiFi devices at home. Our system leverages the WiFi signals reflected off the human body for 3D pose estimation. In contrast to prior systems that need specialized hardware or dedicated sensors, our system does not require a user to wear or carry any sensors and can reuse the WiFi devices that already exist in a home environment for mass adoption. To realize such a system, we leverage the 2D AoA spectrum of the signals reflected from the human body and the deep learning techniques. In particular, the 2D AoA spectrum is proposed to locate different parts of the human body as well as to enable environment-independent pose estimation. Deep learning is incorporated to model the complex relationship between the 2D AoA spectrums and the 3D skeletons of the human body for pose tracking. Our evaluation results show GoPose achieves around 4.7cm of accuracy under various scenarios including tracking unseen activities and under NLoS scenarios. 
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  3. WiFi human sensing has become increasingly attractive in enabling emerging human-computer interaction applications. The corresponding technique has gradually evolved from the classification of multiple activity types to more fine-grained tracking of 3D human poses. However, existing WiFi-based 3D human pose tracking is limited to a set of predefined activities. In this work, we present Winect, a 3D human pose tracking system for free-form activity using commodity WiFi devices. Our system tracks free-form activity by estimating a 3D skeleton pose that consists of a set of joints of the human body. In particular, we combine signal separation and joint movement modeling to achieve free-form activity tracking. Our system first identifies the moving limbs by leveraging the two-dimensional angle of arrival of the signals reflected off the human body and separates the entangled signals for each limb. Then, it tracks each limb and constructs a 3D skeleton of the body by modeling the inherent relationship between the movements of the limb and the corresponding joints. Our evaluation results show that Winect is environment-independent and achieves centimeter-level accuracy for free-form activity tracking under various challenging environments including the none-line-of-sight (NLoS) scenarios. 
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  4. null (Ed.)
    Gesture recognition has become increasingly important in human-computer interaction and can support different applications such as smart home, VR, and gaming. Traditional approaches usually rely on dedicated sensors that are worn by the user or cameras that require line of sight. In this paper, we present fine-grained finger gesture recognition by using commodity WiFi without requiring user to wear any sensors. Our system takes advantages of the fine-grained Channel State Information available from commodity WiFi devices and the prevalence of WiFi network infrastructures. It senses and identifies subtle movements of finger gestures by examining the unique patterns exhibited in the detailed CSI. We devise environmental noise removal mechanism to mitigate the effect of signal dynamic due to the environment changes. Moreover, we propose to capture the intrinsic gesture behavior to deal with individual diversity and gesture inconsistency. Lastly, we utilize multiple WiFi links and larger bandwidth at 5GHz to achieve finger gesture recognition under multi-user scenario. Our experimental evaluation in different environments demonstrates that our system can achieve over 90% recognition accuracy and is robust to both environment changes and individual diversity. Results also show that our system can provide accurate gesture recognition under different scenarios. 
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  5. null (Ed.)
    The popularity of Internet-of-Things (IoT) has provided us with unprecedented opportunities to enable a variety of emerging services in a smart home environment. Among those services, sensing the liquid level in a container is critical to building many smart home and mobile healthcare applications that improve the quality of life. This paper presents LiquidSense, a liquid level sensing system that is low-cost, high accuracy, widely applicable to different daily liquids and containers, and can be easily integrated with existing smart home networks. LiquidSense uses existing home WiFi network and a low-cost transducer that attached to the container to sense the resonance of the container for liquid level detection. In particular, our system mounts a low-cost transducer on the surface of the container and emits a well-designed chirp signal to make the container resonant, which introduces subtle changes to the home WiFi signals. By analyzing the subtle phase changes of the WiFi signals, LiquidSense extracts the resonance frequency as a feature for liquid level detection. Our system constructs prediction models for both continuous and discrete predictions using curve fitting and SVM respectively. We evaluate LiquidSense in home environments with containers of three different materials and six types of liquids. Results show that LiquidSense achieves an overall accuracy of 97% for continuous prediction and an overall F-score of 0.968 for discrete predication. Results also show that our system has a large coverage in a home environment and works well under non-line-of-sight (NLOS) scenarios. 
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