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We propose SCALE, an approach for discovering and learning a di- verse set of interpretable robot skills from a limited dataset. Rather than learning a single skill which may fail to capture all the modes in the data, we first iden- tify the different modes via causal reasoning and learn a separate skill for each of them. Our main insight is to associate each mode with a unique set of causally relevant context variables that are discovered by performing causal interventions in simulation. This enables data partitioning based on the causal processes that generated the data, and then compressed skills that ignore the irrelevant variables can be trained. We model each robot skill as a Regional Compressed Option, which extends the options framework by associating a causal process and its rele- vant variables with the option. Modeled as the skill Data Generating Region, each causal process is local in nature and hence valid over only a subset of the context space. We demonstrate our approach for two representative manipulation tasks: block stacking and peg-in-hole insertion under uncertainty. Our experiments show that our approach yields diverse skills that are compact, robust to domain shifts, and suitable for sim-to-real transfer.more » « less
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Posing high-contact interactions is challenging and time-consuming, with hand-object interactions being especially difficult due to the large number of degrees of freedom (DOF) of the hand and the fact that humans are experts at judging hand poses. This paper addresses this challenge by elevating contact areas to first-class primitives. We provideend-to-end art-directable(EAD) tools to model interactions based on contact areas, directly manipulate contact areas, and compute corresponding poses automatically. To make these operations intuitive and fast, we present a novel axis-based contact model that supports real-time approximately isometry-preserving operations on triangulated surfaces, permits movement between surfaces, and is both robust and scalable to large areas. We show that use of our contact model facilitates high quality posing even for unconstrained, high-DOF custom rigs intended for traditional keyframe-based animation pipelines. We additionally evaluate our approach with comparisons to prior art, ablation studies, user studies, qualitative assessments, and extensions to full-body interaction.more » « less
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