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This paper addresses the task of sensor selection over a finite time horizon for systems modeled via discrete-time, linear state-space representations. Our method for this general linear setting accommodates both spatial and temporal noise correlations. To our best knowledge, this is the first work to do so. Scheduling policies are designed to limit sensor usage and minimize a minimum-mean-square-error-based criterion with time-varying weights to accommodate different user scenarios (e.g., prioritizing certain state elements at certain times or performing linear quadratic Gaussian control). The approach is also nonmyopic since the effects of sensor activations on all time steps are incorporated. A new but algebraically equivalent formulation of the scheduling model is introduced that readily accounts for colored noise sequences. This lends a closed-form expression for the error covariance that is explicit in all scheduling variables. Such an expression had been considered intractable for filtering in both white and colored noise regimes. This expression is leveraged to develop a well-motivated surrogate objective function that is shown to be submodular, thus enabling the use of an efficient greedy algorithm accompanied by performance guarantees with respect to the surrogate objective. Numerical examples are provided to demonstrate the effectiveness of the proposed methodology.more » « lessFree, publicly-accessible full text available December 17, 2025
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Although perception is an increasingly dominant portion of the overall computational cost for autonomous systems, only a fraction of the information perceived is likely to be relevant to the current task. To alleviate these perception costs, we develop a novel simultaneous perception–action design framework wherein an agent senses only the task-relevant information. This formulation differs from that of a partially observable Markov decision process, since the agent is free to synthesize not only its policy for action selection but also its belief-dependent observation function. The method enables the agent to balance its perception costs with those incurred by operating in its environment. To obtain a computationally tractable solution, we approximate the value function using a novel method of invariant finite belief sets, wherein the agent acts exclusively on a finite subset of the continuous belief space. We solve the approximate problem through value iteration in which a linear program is solved individually for each belief state in the set, in each iteration. Finally, we prove that the value functions, under an assumption on their structure, converge to their continuous state-space values as the sample density increases.more » « less
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Although perception is an increasingly dominant portion of the overall computational cost for autonomous systems, only a fraction of the information perceived is likely to be relevant to the current task. To alleviate these perception costs, we develop a novel simultaneous perception–action design framework wherein an agent senses only the task-relevant information. This formulation differs from that of a partially observable Markov decision process, since the agent is free to synthesize not only its policy for action selection but also its belief-dependent observation function. The method enables the agent to balance its perception costs with those incurred by operating in its environment. To obtain a computationally tractable solution, we approximate the value function using a novel method of invariant finite belief sets, wherein the agent acts exclusively on a finite subset of the continuous belief space. We solve the approximate problem through value iteration in which a linear program is solved individually for each belief state in the set, in each iteration. Finally, we prove that the value functions, under an assumption on their structure, converge to their continuous state-space values as the sample density increases.more » « less
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Although perception is an increasingly dominant portion of the overall computational cost for autonomous systems, only a fraction of the information perceived is likely to be relevant to the current task. To alleviate these perception costs, we develop a novel simultaneous perception–action design framework wherein an agent senses only the task-relevant information. This formulation differs from that of a partially observable Markov decision process, since the agent is free to synthesize not only its policy for action selection but also its belief-dependent observation function. The method enables the agent to balance its perception costs with those incurred by operating in its environment. To obtain a computationally tractable solution, we approximate the value function using a novel method of invariant finite belief sets, wherein the agent acts exclusively on a finite subset of the continuous belief space. We solve the approximate problem through value iteration in which a linear program is solved individually for each belief state in the set, in each iteration. Finally, we prove that the value functions, under an assumption on their structure, converge to their continuous state-space values as the sample density increases.more » « less
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The global trend of energy deregulation has led to the market mechanism replacing some functionality of load frequency control (LFC). Accordingly, information exchange among participating generators and the market operator plays a crucial role in optimizing social utility. However, privacy has been an equally pressing concern in such settings. This conflict between individuals’ privacy and social utility has been a long-standing challenge in market mechanism literature as well as in Cyber-Physical Systems (CPSs). In this paper, we propose a novel encrypted market architecture that leverages a hybrid encryption method and two-party computation protocols, enabling the secure synthesis and implementation of an optimal price based market mechanism. This work spotlights the importance of secure and efficient outsourcing of controller synthesis, which is a critical element within the proposed framework. A two-area LFC model is used to conduct a case study.more » « less
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We propose an adaptive coding approach to achieve linear-quadratic-Gaussian (LQG) control with near- minimum bitrate prefix-free feedback. Our approach combines a recent analysis of a quantizer design for minimum rate LQG control with work on universal lossless source coding for sources on countable alphabets. In the aforementioned quantizer design, it was established that the quantizer outputs are an asymp- totically stationary, ergodic process. To enable LQG control with provably near-minimum bitrate, the quantizer outputs must be encoded into binary codewords efficiently. This is possible given knowledge of the probability distributions of the quantizer outputs, or of their limiting distribution. Obtaining such knowledge is challenging; the distributions do not readily admit closed form descriptions. This motivates the application of universal source coding. Our main theoretical contribution in this work is a proof that (after an invertible transformation), the quantizer outputs are random variables that fall within an exponential or power-law envelope class (depending on the plant dimension). Using ideas from universal coding on envelope classes, we develop a practical, zero-delay version of these algorithms that operates with fixed precision arithmetic. We evaluate the performance of this algorithm numerically, and demonstrate competitive results with respect to fundamental tradeoffs between bitrate and LQG control performance.more » « less
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In this work we consider discrete-time multiple-input multiple-output (MIMO) linear-quadratic-Gaussian (LQG) control where the feedback consists of variable length binary codewords. To simplify the decoder architecture, we enforce a strict prefix constraint on the codewords. We develop a data compression architecture that provably achieves a near minimum time-average expected bitrate for a fixed constraint on the LQG performance. The architecture conforms to the strict prefix constraint and does not require time-varying lossless source coding, in contrast to the prior art.more » « less