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Award ID contains: 2047907

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  1. We study the problem of designing procurement auctions for the strategic uncapacitated facility location problem: a company needs to procure a set of facility locations in order to serve its customers and each facility location is owned by a strategic agent. Each owner has a private cost for providing access to their facility (e.g., renting it or selling it to the company) and needs to be compensated accordingly. The goal is to design truthful auctions that decide which facilities the company should procure and how much to pay the corresponding owners, aiming to minimize the total cost, i.e., the monetary cost paid to the owners and the connection cost suffered by the customers (their distance to the nearest facility). We evaluate the performance of these auctions using the frugality ratio. We first analyze the performance of the classic VCG auction in this context and prove that its frugality ratio is exactly 3. We then leverage the learning-augmented framework and design auctions that are augmented with predictions regarding the owners’ private costs. Specifically, we propose a family of learning-augmented auctions that achieve significant payment reductions when the predictions are accurate, leading to much better frugality ratios. At the same time, we demonstrate that these auctions remain robust even if the predictions are arbitrarily inaccurate, and maintain reasonable frugality ratios even under adversarially chosen predictions. We finally provide a family of “error-tolerant” auctions that maintain improved frugality ratios even if the predictions are only approximately accurate, and we provide upper bounds on their frugality ratio as a function of the prediction error. 
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  2. We study the distortion of one-sided and two-sided matching problems on the line. In the one-sided case, n agents need to be matched to n items, and each agent's cost in a matching is their distance from the item they were matched to. We propose an algorithm that is provided only with ordinal information regarding the agents' preferences (each agent's ranking of the items from most- to least-preferred) and returns a matching aiming to minimize the social cost with respect to the agents' true (cardinal) costs. We prove that our algorithm simultaneously achieves the best-possible approximation of 3 (known as distortion) with respect to a variety of social cost measures which include the utilitarian and egalitarian social cost. In the two-sided case, where the agents need be matched to n other agents and both sides report their ordinal preferences over each other, we show that it is always possible to compute an optimal matching. In fact, we show that this optimal matching can be achieved using even less information, and we provide bounds regarding the sufficient number of queries. 
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  3. We study the fair allocation of indivisible goods among a group of agents, aiming to limit the envy between any two agents. The central open problem in this literature, which has proven to be extremely challenging, is regarding the existence of an EFX allocation, i.e., an allocation such that any envy from some agent i toward another agent j would vanish if we were to remove any single good from the bundle allocated to j. Prior work has shown that when the agents’ valuations are additive, which has been the main focus of prior works, an EFX allocation is guaranteed to exist for all instances involving up to three agents. Subsequent work extended this guarantee to more general valuations, like nice-cancelable and MMS-feasible. However, the existence of EFX allocations for instances involving four agents remains open, evenfor additive valuations.We contribute to this literature by focusing on EF2X, a relaxation of EFX which requires that any envy toward some agent would vanish if any two of the goods allocated to that agent were to be removed. Our main result shows that EF2X allocations exist for any instance with four agents, even for the class of cancelable valuations, which is more general than additive. Our proof is constructive, proposing an algorithm that computes such an allocation in pseudo-polynomial time.Furthermore, for instances involving three agents we provide an algorithm that computes an EF2X allocation in polynomial time, in contrast to EFX for which the fastest known algorithm for three agents is only pseudo-polynomial. 
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  4. Azar, Yossi; Panigrahi, Debmalya (Ed.)
    We provide the first analysis of (deferred acceptance) clock auctions in the learning-augmented framework. These auctions satisfy a unique list of very appealing properties, including obvious strategyproofness, transparency, and unconditional winner privacy, making them particularly well-suited for real-world applications. However, early work that evaluated their performance from a worst-case analysis perspective concluded that no deterministic clock auction with n bidders can achieve a O (log1-∈ n ) approximation of the optimal social welfare for a constant ∈ > 0, even in very simple settings. This overly pessimistic impossibility result heavily depends on the assumption that the designer has no information regarding the bidders’ values. Leveraging the learning-augmented framework, we instead consider a designer equipped with some (machine-learned) advice regarding the optimal solution; this advice can provide useful guidance if accurate, but it may be unreliable. Our main results are learning-augmented clock auctions that use this advice to achieve much stronger performance guarantees whenever the advice is accurate (known as consistency), while maintaining worst-case guarantees even if this advice is arbitrarily inaccurate (known as robustness ). Our first clock auction achieves the best of both worlds: (1 + ∈ )-consistency for any desired constant ∈ > 0 and O (log n ) robustness; we also extend this auction to achieve error tolerance. We then consider a much stronger notion of consistency, which we refer to as consistency∞ and provide an auction that achieves a near-optimal trade-off between consistency∞ and robustness. Finally, using our impossibility results regarding this trade-off, we prove lower bounds on the “cost of smoothness,” i.e., on the robustness that is achievable if we also require that the performance of the auction degrades smoothly as a function of the prediction error. 
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  5. Globerson, A; Mackey, L; Belgrave, D; Fan, A; Paquet, U; Tomczak, J; Zhang, C (Ed.)
    In the strategic facility location problem, a set of agents report their locations in a metric space and the goal is to use these reports to open a new facility, minimizing an aggregate distance measure from the agents to the facility. However, agents are strategic and may misreport their locations to influence the facility’s placement in their favor. The aim is to design truthful mechanisms, ensuring agents cannot gain by misreporting. This problem was recently revisited through the learning-augmented framework, aiming to move beyond worst-case analysis and design truthful mechanisms that are augmented with (machine-learned) predictions. The focus of this prior work was on mechanisms that are deterministic and augmented with a prediction regarding the optimal facility location. In this paper, we provide a deeper understanding of this problem by exploring the power of randomization as well as the impact of different types of predictions on the performance of truthful learning-augmented mechanisms. We study both the single-dimensional and the Euclidean case and provide upper and lower bounds regarding the achievable approximation of the optimal egalitarian social cost. 
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  6. We study fair resource allocation with strategic agents. It is well-known that, across multiple fundamental problems in this domain, truthfulness and fairness are incompatible. For example, when allocating indivisible goods, no truthful and deterministic mechanism can guarantee envy-freeness up to one item (EF1), even for two agents with additive valuations. Or, in cake-cutting, no truthful and deterministic mechanism always outputs a proportional allocation, even for two agents with piecewise constant valuations. Our work stems from the observation that, in the context of fair division, truthfulness is used as a synonym for Dominant Strategy Incentive Compatibility (DSIC), requiring that an agent prefers reporting the truth, no matter what other agents report.In this paper, we instead focus on Bayesian Incentive Compatible (BIC) mechanisms, requiring that agents are better off reporting the truth in expectation over other agents' reports. We prove that, when agents know a bit less about each other, a lot more is possible: using BIC mechanisms we can achieve fairness notions that are unattainable by DSIC mechanisms in both the fundamental problems of allocation of indivisible goods and cake-cutting. We prove that this is the case even for an arbitrary number of agents, as long as the agents' priors about each others' types satisfy a neutrality condition. Notably, for the case of indivisible goods, we significantly strengthen the state-of-the-art negative result for efficient DSIC mechanisms, while also highlighting the limitations of BIC mechanisms, by showing that a very general class of welfare objectives is incompatible with Bayesian Incentive Compatibility. Combined, these results give a near-complete picture of the power and limitations of BIC and DSIC mechanisms for the problem of allocating indivisible goods. 
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  7. We study the problem of allocating indivisible items to budget-constrained agents, aiming to provide fairness and efficiency guarantees. Specifically, our goal is to ensure that the resulting allocation is envy-free up to any item (EFx) while minimizing the amount of inefficiency that this needs to introduce. We first show that there exist two-agent problem instances for which no EFx allocation is Pareto-efficient. We, therefore, turn to approximation and use the (Pareto-efficient) maximum Nash welfare allocation as a benchmark. For two-agent instances, we provide a procedure that always returns an EFx allocation while achieving the best possible approximation of the optimal Nash social welfare that EFx allocations can achieve. For the more complicated case of three-agent instances, we provide a procedure that guarantees EFx, while achieving a constant approximation of the optimal Nash social welfare for any number of items. 
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  8. We design online algorithms for the fair allocation of public goods to a set of N agents over a sequence of T rounds and focus on improving their performance using predictions. In the basic model, a public good arrives in each round, and every agent reveals their value for it upon arrival. The algorithm must irrevocably decide the investment in this good without exceeding a total budget of B across all rounds. The algorithm can utilize (potentially noisy) predictions of each agent’s total value for all remaining goods. The algorithm’s performance is measured using a proportional fairness objective, which informally demands that every group of agents be rewarded proportional to its size and the cohesiveness of its preferences. We show that no algorithm can achieve better than Θ(T/B) proportional fairness without predictions. With reasonably accurate predictions, the situation improves significantly, and Θ(log(T/B)) proportional fairness is achieved. We also extend our results to a general setting wherein a batch of L public goods arrive in each round and O(log(min(N,L) ·T/B)) proportional fairness is achieved. Our exact bounds are parameterized as a function of the prediction error, with performance degrading gracefully with increasing errors. 
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