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  1. Objects undergo varying amounts of perspective distortion as they move across a camera's field of view. Models for predicting 3D from a single image often work with crops around the object of interest and ignore the location of the object in the camera's field of view. We note that ignoring this location information further exaggerates the inherent ambiguity in making 3D inferences from 2D images and can prevent models from even fitting to the training data. To mitigate this ambiguity, we propose Intrinsics-Aware Positional Encoding (KPE), which incorporates information about the location of crops in the image and camera intrinsics. Experiments on three popular 3D-from-a-single-image benchmarks: depth prediction on NYU, 3D object detection on KITTI & nuScenes, and predicting 3D shapes of articulated objects on ARCTIC, show the benefits of KPE. 
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  2. In deployment scenarios such as homes and warehouses, mobile robots are expected to autonomously navigate for extended periods, seamlessly executing tasks articulated in terms that are intuitively understandable by human operators. We present GO To Any Thing (GOAT), a universal navigation system capable of tackling these requirements with three key features: a) Multimodal: it can tackle goals specified via category labels, target images, and language descriptions, b) Lifelong: it benefits from its past experience in the same environment, and c) Platform Agnostic: it can be quickly deployed on robots with different embodiments. GOAT is made possible through a modular system design and a continually augmented instance-aware semantic memory that keeps track of the appearance of objects from different viewpoints in addition to category-level semantics. This enables GOAT to distinguish between different instances of the same category to enable navigation to targets specified by images and language descriptions. In experimental comparisons spanning over 90 hours in 9 different homes consisting of 675 goals selected across 200+ different object instances, we find GOAT achieves an overall success rate of 83%, surpassing previous methods and ablations by 32% (absolute improvement). GOAT improves with experience in the environment, from a 60% success rate at the first goal to a 90% success after exploration. In addition, we demonstrate that GOAT can readily be applied to downstream tasks such as pick and place and social navigation. 
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  3. Autonomous agriculture applications (e.g., inspection, phenotyping, plucking fruits) require manipulating the plant foliage to look behind the leaves and the branches. Partial visibility, extreme clutter, thin structures, and unknown geometry and dynamics for plants make such manipulation challenging. We tackle these challenges through data-driven methods. We use self-supervision to train SRPNet, a neural network that predicts what space is revealed on execution of a candidate action on a given plant. We use SRPNet with the cross-entropy method to predict actions that are effective at revealing space beneath plant foliage. Fur- thermore, as SRPNet does not just predict how much space is revealed but also where it is revealed, we can execute a sequence of actions that incrementally re- veal more and more space beneath the plant foliage. We experiment with a synthetic (vines) and a real plant (Dracaena) on a physical test-bed across 5 settings including 2 settings that test generalization to novel plant configurations. Our experiments reveal the effectiveness of our overall method, PPG, over a competitive hand-crafted exploration method, and the effectiveness of SRPNet over a hand- crafted dynamics model and relevant ablations. 
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  4. We build rearticulable models for arbitrary everyday man-made objects containing an arbitrary number of parts that are connected together in arbitrary ways via 1 degree-of-freedom joints. Given point cloud videos of such everyday objects, our method identifies the distinct object parts, what parts are connected to what other parts, and the properties of the joints connecting each part pair. We do this by jointly optimizing the part segmentation, transformation, and kinematics using a novel energy minimization framework. Our inferred animatable models, enables retargeting to novel poses with sparse point correspondences guidance. We test our method on a new articulating robot dataset, and the Sapiens dataset with common daily objects, as well as real-world scans. Experiments show that our method outperforms two leading prior works on various metrics. 
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  5. Mobile manipulation tasks such as opening a door, pulling open a drawer, or lifting a toilet lid require constrained motion of the end-effector under environmental and task constraints. This, coupled with partial information in novel environments, makes it challenging to employ classical motion planning approaches at test time. Our key insight is to cast it as a learning problem to leverage past experience of solving similar planning problems to directly predict motion plans for mobile manipulation tasks in novel situations at test time. To enable this, we develop a simulator, ArtObjSim, that simulates articulated objects placed in real scenes. We then introduce SeqIK+θ0, a fast and flexible representation for motion plans. Finally, we learn models that use SeqIK+θ0 to quickly predict motion plans for articulating novel objects at test time. Experimental evaluation shows improved speed and accuracy at generating motion plans than pure search-based methods and pure learning methods. 
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