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  1. This work introduces a hierarchical strategy for terrain-aware bipedal locomotion that integrates reduced-dimensional perceptual representations to enhance the reinforcement learning (RL)-based high-level (HL) policies for real-time gait generation. Unlike end-to-end approaches, our framework leverages latent terrain encodings via a convolutional variational autoencoder (CNN-VAE) alongside reduced-order robot dynamics, optimizing the locomotion decision process with a compact state. We systematically analyze the impact of latent space dimensionality on learning efficiency and policy robustness. In addition, we extend our method to be history-aware, incorporating sequences of recent terrain observations into the latent representation to improve robustness. To address real-world feasibility, we introduce a distillation method to learn the latent representation directly from depth camera images and provide preliminary hardware validation by comparing simulated and real sensor data. We further validate our framework using the high-fidelity agility robotics (ARs) simulator, incorporating realistic sensor noise, state estimation, and actuator dynamics. The results confirm the robustness and adaptability of our method, underscoring its potential for hardware deployment. 
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  2. Traditional one-step preview planning algorithms for bipedal locomotion struggle to generate viable gaits when walking across terrains with restricted footholds, such as stepping stones. To overcome such limitations, this paper introduces a novel multi-step preview foot placement planning algorithm based on the step-to-step discrete evolution of the Divergent Component of Motion (DCM) of walking robots. Our proposed approach adaptively changes the step duration and the swing foot trajectory for optimal foot placement under constraints, thereby enhancing the long-term stability of the robot and significantly improving its ability to navigate environments with tight constraints on viable footholds. We demonstrate its effectiveness through various simulation scenarios with complex stepping-stone configurations and external perturbations. These tests underscore its improved performance for navigating foothold-restricted terrains, even with external disturbances. 
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  3. Safe navigation in real-time is an essential task for humanoid robots in real-world deployment. Since humanoid robots are inherently underactuated thanks to unilateral ground contacts, a path is considered safe if it is obstacle-free and respects the robot's physical limitations and underlying dynamics. Existing approaches often decouple path planning from gait control due to the significant computational challenge caused by the full-order robot dynamics. In this work, we develop a unified, safe path and gait planning framework that can be evaluated online in real-time, allowing the robot to navigate clustered environments while sustaining stable locomotion. Our approach uses the popular Linear Inverted Pendulum (LIP) model as a template model to represent walking dynamics. It incorporates heading angles in the model to evaluate kinematic constraints essential for physically feasible gaits properly. In addition, we leverage discrete control barrier functions (DCBF) for obstacle avoidance, ensuring that the subsequent foot placement provides a safe navigation path within clustered environments. To guarantee real-time computation, we use a novel approximation of the DCBF to produce linear DCBF (LDCBF) constraints. We validate the proposed approach in simulation using a Digit robot in randomly generated environments. The results demonstrate that our approach can generate safe gaits for a nontrivial humanoid robot to navigate environments with randomly generated obstacles in real-time. 
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  4. Locomotion on dynamic rigid surface (i.e., rigid surface accelerating in an inertial frame) presents complex challenges for controller design, which are essential to address for deploying humanoid robots in dynamic real-world environments such as moving trains, ships, and airplanes. This article introduces a real-time, provably stabilizing control approach for humanoid walking on periodically swaying rigid surface. The first key contribution is an analytical extension of the classical angular momentum-based linear inverted pendulum model from static to swaying grounds whose motion period may be different than the robot’s gait period. This extension results in a time-varying, nonhomogeneous robot model, which is fundamentally different from the existing pendulum models. We synthesize a discrete footstep control law for the model and derive a new set of sufficient stability conditions that verify the controller’s stabilizing effect. Finally, experiments conducted on a Digit humanoid robot, both in simulations and on hardware, demonstrate the framework’s effectiveness in addressing bipedal locomotion on swaying ground, even under uncertain surface motions and unknown external pushes. 
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  5. Complex robotic systems require whole-body controllers to handle contact interactions, handle closed kinematic chains, and track task-space control objectives. However, for many applications, safety-critical controllers are essential to steer away from undesired robot configurations and prevent unsafe behaviors. A prime example is legged robotics, where we can have tasks such as balance control, regulation of torso orientation, and, most importantly, walking. As the coordination of multi-body systems is non-trivial, following a combination of those tasks might lead to configurations that are deemed dangerous, such as stepping on its support foot during walking, leaning the torso excessively, or producing excessive centroidal momentum, resulting in non-human-like walking. To address these challenges, we propose a formulation of an inverse dynamics control enhanced with control barrier functions that allow general higher-order relative degree safe sets for robotic systems with numerous degrees of freedom. Our approach utilizes a quadratic program that respects closed kinematic chains, minimizes the control objectives, and imposes desired constraints on the Zero Moment Point, friction cone, and torque. More importantly, it also ensures the forward invariance of a general user-defined high Relative-Degree safety set. We demonstrate the effectiveness of our method by applying it to the 3D biped robot Digit, both in simulation and with hardware experiments. 
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  6. The Angular-Momentum Linear Inverted Pendulum (ALIP) model is a promising motion planner for bipedal robots. However, it relies on two assumptions: (1) the robot has point-contact feet or passive ankles, and (2) the angular momentum around the center of mass, known as centroidal angular momentum, is negligible. This paper addresses the question of whether the ALIP paradigm can be applied to more general bipedal systems with complex foot geometry (e.g., flat feet) and nontrivial torso/limb inertia and mass distribution (e.g., non-centralized arms). In such systems, the dynamics introduce non-negligible centroidal momentum and contact wrenches at the feet, rendering the assumptions of the ALIP model invalid. This paper presents the ALIP planner for general bipedal robots with non-point-contact feet through the use of a task-space whole-body controller that regulates centroidal momentum, thereby ensuring that the robot's behavior aligns with the desired template dynamics. To demonstrate the effectiveness of our proposed approach, we conduct simulations using the Sarcos©Guardian® XO®robot, which is a hybrid humanoid/exoskeleton with large, offset feet. The results demonstrate the practicality and effectiveness of our approach in achieving stable and versatile bipedal locomotion. 
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  7. This paper presents a novel framework for learning robust bipedal walking by combining a data-driven state representation with a Reinforcement Learning (RL) based locomotion policy. The framework utilizes an autoencoder to learn a low-dimensional latent space that captures the complex dynamics of bipedal locomotion from existing locomotion data. This reduced dimensional state representation is then used as states for training a robust RL-based gait policy, eliminating the need for heuristic state selections or the use of template models for gait planning. The results demonstrate that the learned latent variables are disentangled and directly correspond to different gaits or speeds, such as moving forward, backward, or walking in place. Compared to traditional template model-based approaches, our framework exhibits superior performance and robustness in simulation. The trained policy effectively tracks a wide range of walking speeds and demonstrates good generalization capabilities to unseen scenarios. 
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  8. This paper presents a novel framework for learning robust bipedal walking by combining a data-driven state representation with a Reinforcement Learning (RL) based locomotion policy. The framework utilizes an autoencoder to learn a low-dimensional latent space that captures the complex dynamics of bipedal locomotion from existing locomotion data. This reduced dimensional state representation is then used as states for training a robust RL-based gait policy, eliminating the need for heuristic state selections or the use of template models for gait planning. The results demonstrate that the learned latent variables are disentangled and directly correspond to different gaits or speeds, such as moving forward, backward, or walking in place. Compared to traditional template model-based approaches, our framework exhibits superior performance and robustness in simulation. The trained policy effectively tracks a wide range of walking speeds and demonstrates good generalization capabilities to unseen scenarios. 
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  9. Dynamic locomotion in legged robots is close to industrial collaboration, but a lack of standardized testing obstructs commercialization. The issues are not merely political, theoretical, or algorithmic but also physical, indicating limited studies and comprehension regarding standard testing infrastructure and equipment. For decades, the approaches we have been testing legged robots were rarely standardizable with hand-pushing, foot-kicking, rope-dragging, stick-poking, and ball-swinging. This paper aims to bridge the gap by proposing the use of the linear impactor, a well-established tool in other standardized testing disciplines, to serve as an adaptive, repeatable, and fair disturbance rejection testing equipment for legged robots. A pneumatic linear impactor is also adopted for the case study involving the humanoid robot Digit. Three locomotion controllers are examined, including a commercial one, using a walking-in-place task against frontal impacts. The statistically best controller was able to withstand the impact momentum (26.376 kg • m/s) on par with a reported average effective momentum from straight punches by Olympic boxers (26.506kg•m/s). Moreover, the case study highlights other anti-intuitive observations, demonstrations, and implications that, to the best of the authors’ knowledge, are first-of-its-kind revealed in real-world testing of legged robots. 
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  10. Linear policies are the simplest class of policies that can achieve stable bipedal walking behaviors in both simulation and hardware. However, a significant challenge in deploying them widely is the difficulty in extending them to more dynamic behaviors like hopping and running. Therefore, in this work, we propose a new class of linear policies in which template models can be embedded. In particular, we show how to embed Spring Loaded Inverted Pendulum (SLIP) model in the policy class and realize perpetual hopping in arbitrary directions. The spring constant of the template model is learned in addition to the remaining parameters of the policy. Given this spring constant, the goal is to realize hopping trajectories using the SLIP model, which are then tracked by the bipedal robot using the linear policy. Continuous hopping with adjustable heading direction was achieved across different terrains in simulation with heading and lateral velocities of up to O.5m/ sec and 0.05m/ sec, respectively. The policy was then transferred to the hardware, and preliminary results (> 10 steps) of hopping were achieved. 
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