Systems engineering processes coordinate the efforts of many individuals to design a complex system. However, the goals of the involved individuals do not necessarily align with the system-level goals. Everyone, including managers, systems engineers, subsystem engineers, component designers, and contractors, is self-interested. It is not currently understood how this discrepancy between organizational and personal goals affects the outcome of complex systems engineering processes. To answer this question, we need a systems engineering theory that accounts for human behavior. Such a theory can be ideally expressed as a dynamic hierarchical network game of incomplete information. The nodes of this network represent individual agents and the edges the transfer of information and incentives. All agents decide independently on how much effort they should devote to a delegated task by maximizing their expected utility; the expectation is over their beliefs about the actions of all other individuals and the moves of nature. An essential component of such a model is the quality function, defined as the map between an agent’s effort and the quality of their job outcome. In the economics literature, the quality function is assumed to be a linear function of effort with additive Gaussian noise. This simplistic assumption ignores twomore »
Toward a Theory of Systems Engineering Processes: A Principal–Agent Model of a One-Shot, Shallow Process
Systems engineering processes (SEPs) coordinate the effort of different individuals to generate a product satisfying certain requirements. As the involved engineers are self-interested agents, the goals at different levels of the systems engineering hierarchy may deviate from the system-level goals, which may cause budget and schedule overruns. Therefore, there is a need of a systems engineering theory that accounts for the human behavior in systems design. As experience in the physical sciences shows, a lot of knowledge can be generated by studying simple hypothetical scenarios, which nevertheless retain some aspects of the original problem. To this end, the objective of this article is to study the simplest conceivable SEP, a principalagent model of a one-shot, shallow SEP. We assume that the systems engineer (SE) maximizes the expected utility of the system, while the subsystem engineers (sSE) seek to maximize their expected utilities. Furthermore, the SE is unable to monitor the effort of the sSE and may not have complete information about their types. However, the SE can incentivize the sSE by proposing specific contracts. To obtain an optimal incentive, we pose and solve numerically a bilevel optimization problem. Through extensive simulations, we study the optimal incentives arising from different system-level more »
- Award ID(s):
- 1728165
- Publication Date:
- NSF-PAR ID:
- 10174145
- Journal Name:
- IEEE Systems Journal
- Page Range or eLocation-ID:
- 1 to 12
- ISSN:
- 1932-8184
- Sponsoring Org:
- National Science Foundation
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