We experimentally evaluate the performance of several Max Cut approximation algorithms. In particular, we compare the results of the Goemans and Williamson algorithm using semidefinite programming with Trevisan’s algorithm using spectral partitioning. The former algorithm has a known .878 approximation guarantee whereas the latter has a .614 approximation guarantee. We investigate whether this gap in approximation guarantees is evident in practice or whether the spectral algorithm performs as well as the SDP. We also compare the performances to the standard greedy Max Cut algorithm which has a .5 approximation guarantee, two additional spectral algorithms, and a heuristic from Burer, Monteiro, and Zhang (BMZ). The algorithms are tested on Erdős–Renyi random graphs, complete graphs from TSPLIB, and real-world graphs from the Network Repository. We find, unsurprisingly, that the spectral algorithms provide a significant speed advantage over the SDP. In our experiments, the spectral algorithms and BMZ heuristic return cuts with values which are competitive with those of the SDP.
more »
« less
An Experimental Evaluation of Semidefinite Programming and Spectral Algorithms for Max Cut
We experimentally evaluate the performance of several Max Cut approximation algorithms. In particular, we compare the results of the Goemans and Williamson algorithm using semidefinite programming with Trevisan’s algorithm using spectral partitioning. The former algorithm has a known .878 approximation guarantee whereas the latter has a .614 approximation guarantee. We investigate whether this gap in approximation guarantees is evident in practice or whether the spectral algorithm performs as well as the SDP. We also compare the performances to the standard greedy Max Cut algorithm which has a .5 approximation guarantee and two additional spectral algorithms. The algorithms are tested on Erdős-Renyi random graphs, complete graphs from TSPLIB, and real-world graphs from the Network Repository. We find, unsurprisingly, that the spectral algorithms provide a significant speed advantage over the SDP. In our experiments, the spectral algorithms return cuts with values which are competitive with those of the SDP.
more »
« less
- Award ID(s):
- 2007009
- PAR ID:
- 10340106
- Editor(s):
- Schulz, Christian; Ucar, Bora
- Date Published:
- Journal Name:
- Leibniz international proceedings in informatics
- Volume:
- 233
- ISSN:
- 1868-8969
- Page Range / eLocation ID:
- 19:1-19:14
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Assuming the Unique Games Conjecture (UGC), the best approximation ratio that can be obtained in polynomial time for the MAX CUT problem is αCUT ≃ 0.87856, obtained by the celebrated SDP-based approximation algorithm of Goemans and Williamson. The currently best approximation algorithm for MAX DI-CUT, i.e., the MAX CUT problem in directed graphs, achieves a ratio of about 0.87401, leaving open the question whether MAX DI-CUT can be approximated as well as MAX CUT. We obtain a slightly improved algorithm for MAX DI-CUT and a new UGC-hardness result for it, showing that 0.87446 ≤ αDI-CUT ≤ 0.87461, where αDI-CUT is the best approximation ratio that can be obtained in polynomial time for MAX DI-CUT under UGC. The new upper bound separates MAX DI-CUT from MAX CUT, resolving a question raised by Feige and Goemans. A natural generalization of MAX DI-CUT is the MAX 2-AND problem in which each constraint is of the form z1∧z2, where z1 and z2 are literals, i.e., variables or their negations (In MAX DI-CUT each constraint is of the form \neg{x1}∧x2, where x1 and x2 are variables.) Austrin separated MAX 2-AND from MAX CUT by showing that α2AND < 0.87435 and conjectured that MAX 2-AND and MAX DI-CUT have the same approximation ratio. Our new lower bound on MAX DI-CUT refutes this conjecture, completing the separation of the three problems MAX 2-AND, MAX DI-CUT and MAX CUT. We also obtain a new lower bound for MAX 2-AND, showing that 0.87414 ≤ α2AND ≤ 0.87435. Our upper bound on MAX DI-CUT is achieved via a simple, analytical proof. The lower bounds on MAX DI-CUT and MAX 2-AND (the new approximation algorithms) use experimentally-discovered distributions of rounding functions which are then verified via computer-assisted proofs.more » « less
-
Nikhil, Bansal ; Nagarajan, Viswanath (Ed.)We initiate a study of the streaming complexity of constraint satisfaction problems (CSPs) when the constraints arrive in a random order. We show that there exists a CSP, namely Max-DICUT, for which random ordering makes a provable difference. Whereas a 4/9 ≈ 0.445 approximation of DICUT requires space with adversarial ordering, we show that with random ordering of constraints there exists a 0.483-approximation algorithm that only needs O(log n) space. We also give new algorithms for Max-DICUT in variants of the adversarial ordering setting. Specifically, we give a two-pass O(log n) space 0.483-approximation algorithm for general graphs and a single-pass space 0.483-approximation algorithm for bounded-degree graphs. On the negative side, we prove that CSPs where the satisfying assignments of the constraints support a one-wise independent distribution require -space for any non-trivial approximation, even when the constraints are randomly ordered. This was previously known only for adversarially ordered constraints. Extending the results to randomly ordered constraints requires switching the hard instances from a union of random matchings to simple Erdős-Renyi random (hyper)graphs and extending tools that can perform Fourier analysis on such instances. The only CSP to have been considered previously with random ordering is Max-CUT where the ordering is not known to change the approximability. Specifically it is known to be as hard to approximate with random ordering as with adversarial ordering, for space algorithms. Our results show a richer variety of possibilities and motivate further study of CSPs with randomly ordered constraints.more » « less
-
Expander graphs play a central role in graph theory and algorithms. With a number of powerful algorithmic tools developed around them, such as the Cut-Matching game, expander pruning, expander decomposition, and algorithms for decremental All-Pairs Shortest Paths (APSP) in expanders, to name just a few, the use of expanders in the design of graph algorithms has become ubiquitous. Specific applications of interest to us are fast deterministic algorithms for cut problems in static graphs, and algorithms for dynamic distance-based graph problems, such as APSP. Unfortunately, the use of expanders in these settings incurs a number of drawbacks. For example, the best currently known algorithm for decremental APSP in constant-degree expanders can only achieve a (log n) O(1/ 2 ) -approximation with n 1+O( ) total update time for any . All currently known algorithms for the Cut Player in the Cut-Matching game are either randomized, or provide rather weak guarantees: expansion 1/(log n) 1/ with running time n 1+O( ) . This, in turn, leads to somewhat weak algorithmic guarantees for several central cut problems: the best current almost linear time deterministic algorithms for Sparsest Cut, Lowest Conductance Cut, and Balanced Cut can only achieve approximation factor (log n) ω(1). Lastly, when relying on expanders in distancebased problems, such as dynamic APSP, via current methods, it seems inevitable that one has to settle for approximation factors that are at least Ω(log n). In contrast, we do not have any negative results that rule out a factor-5 approximation with near-linear total update time. In this paper we propose the use of well-connected graphs, and introduce a new algorithmic toolkit for such graphs that, in a sense, mirrors the above mentioned algorithmic tools for expanders. One of these new tools is the Distanced Matching game, an analogue of the Cut-Matching game for well-connected graphs. We demonstrate the power of these new tools by obtaining better results for several of the problems mentioned above. First, we design an algorithm for decremental APSP in expanders with significantly better guarantees: in a constant-degree expander, the algorithm achieves (log n) 1+o(1)-approximation, with total update time n 1+o(1). We also obtain a deterministic algorithm for the Cut Player in the Cut-Matching game that achieves expansion 1 (log n) 5+o(1) in time n 1+o(1), deterministic almost linear-time algorithms for Sparsest Cut, Lowest-Conductance Cut, and Minimum Balanced Cut with approximation factors O(poly log n), as well as improved deterministic algorithm for Expander Decomposition. We believe that the use of well-connected graphs instead of expanders in various dynamic distance-based problems (such as APSP in general graphs) has the potential of providing much stronger guarantees, since we are no longer necessarily restricted to superlogarithmic approximation factors.more » « less
-
This paper considers the relationship between semidefinite programs (SDPs), matrix rank, and maximum cuts of graphs. Utilizing complementary slackness conditions for SDPs, we investigate when the rank 1 feasible solution corresponding to a max cut is the unique optimal solution to the Goemans-Williamson max cut SDP by showing the existence of an optimal dual solution with rank n-1 . Our results consider connected bipartite graphs and graphs with multiple max cuts. We conclude with a conjecture for general graphs.more » « less