Abstract Dexterous manipulation relies on the ability to simultaneously attain two goals: controlling object position and orientation (pose) and preventing object slip. Although object manipulation has been extensively studied, most previous work has focused only on the control of digit forces for slip prevention. Therefore, it remains underexplored how humans coordinate digit forces to prevent object slip and control object pose simultaneously. We developed a dexterous manipulation task requiring subjects to grasp and lift a sensorized object using different grasp configurations while preventing it from tilting. We decomposed digit forces into manipulation and grasp forces for pose control and slip prevention, respectively. By separating biomechanically-obligatory from non-obligatory effects of grasp configuration, we found that subjects prioritized grasp stability over efficiency in grasp force control. Furthermore, grasp force was controlled in an anticipatory fashion at object lift onset, whereas manipulation force was modulated following acquisition of somatosensory and visual feedback of object’s dynamics throughout object lift. Mathematical modeling of feasible manipulation forces further confirmed that subjects could not accurately anticipate the required manipulation force prior to acquisition of sensory feedback. Our experimental approach and findings open new research avenues for investigating neural mechanisms underlying dexterous manipulation and biomedical applications.
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Extrinsic Dexterous Manipulation with a Direct-drive Hand: A Case Study
This paper explores a novel approach to dexterous manipulation, aimed at levels of speed, precision, robustness, and simplicity suitable for practical deployment. The enabling technology is a Direct-drive Hand (DDHand) comprising two fingers, two DOFs each, that exhibit high speed and a light touch. The test application is the dexterous manipulation of three small and irregular parts, moving them to a grasp suitable for a subsequent assembly operation, regardless of initial presentation. We employed four primitive behaviors that use ground contact as a “third finger”, prior to or during the grasp process: pushing, pivoting, toppling, and squeeze- grasping. In our experiments, each part was presented from 30 to 90 times randomly positioned in each stable pose. Success rates varied from 83% to 100%. The time to manipulate and grasp was 6.32 seconds on average, varying from 2.07 to 16 seconds. In some cases, performance was robust, precise, and fast enough for practical applications, but in other cases, pose uncertainty required time-consuming vision and arm motions. The paper concludes with a discussion of further improvements required to make the primitives robust, eliminate uncertainty, and reduce this dependence on vision and arm motion.
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- PAR ID:
- 10489487
- Publisher / Repository:
- IEEE
- Date Published:
- Journal Name:
- 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
- ISSN:
- 2153-0866
- ISBN:
- 978-1-6654-7927-1
- Page Range / eLocation ID:
- 4660 to 4667
- Format(s):
- Medium: X
- Location:
- Kyoto, Japan
- Sponsoring Org:
- National Science Foundation
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