The objective of the Project MANEUVER (Manufacturing Education Using Virtual Environment Resources)1 is to develop an affordable virtual reality (VR) framework to address the imminent demand for well-trained digital manufacturing (DM) professionals. One important part of Project MANEUVER involves studying, evaluating, and identifying cost-efficient ways to generate 3D solid models for use in VR frameworks. To this end, this paper explains the research effort to find alternative ways so that 3D solid model could easily be generated without using any costly 3D scanning technology. In this study, the project team identified two software tools that could help the manufacturing professionals and educators generate a solid model of several parts. These two software tools namely, Qlone and 3DF Zephyr Free were selected for this study based on factors such as ease-of-use, cost-effectiveness, and the cognitive load on users. Using case-studies these two software tools were used to generate 3D solid models and prototypes. Finally, their pros and cons collected throughout this study were reported.
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Using Unity for Scientific Visualization as a Coursebased Undergraduate Research Experience
We have developed a series of course-based undergraduate research experiences for students integrated into course curriculum centered around the use of 3D visualization and virtual reality for science visualization. One project involves the creation and use of a volumetric renderer for hyperstack images, paired with a biology project in confocal microscopy. Students have worked to develop and test VR enabled tools for confocal microscopy visualization across headset based and CAVE based VR platforms. Two applications of the tool are presented: a rendering of Drosophila primordial germ cells coupled with automated detection and counting, and a database in development of 3D renderings of pollen grains. Another project involves the development and testing of point cloud renderers. Student work has focused on performance testing and enhancement across a range of 2D and 3D hardware, including native Quest apps. Through the process of developing these tools, students are introduced to scientific visualization concepts, while gaining practical experience with programming, software engineering, graphics, shader programming, and cross-platform design.
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- Award ID(s):
- 2247157
- PAR ID:
- 10494450
- Publisher / Repository:
- Journal of Computational Science Education
- Date Published:
- Journal Name:
- The Journal of Computational Science Education
- Volume:
- 15
- Issue:
- 1
- ISSN:
- 2153-4136
- Page Range / eLocation ID:
- 35 to 40
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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