Artificial Intelligence (AI) enhanced systems are widely adopted in post-secondary education, however, tools and activities have only recently become accessible for teaching AI and machine learning (ML) concepts to K-12 students. Research on K-12 AI education has largely included student attitudes toward AI careers, AI ethics, and student use of various existing AI agents such as voice assistants; most of which has focused on high school and middle school. There is no consensus on which AI and Machine Learning concepts are grade-appropriate for elementary-aged students or how elementary students explore and make sense of AI and ML tools. AI is a rapidly evolving technology and as future decision-makers, children will need to be AI literate[1]. In this paper, we will present elementary students’ sense-making of simple machine-learning concepts. Through this project, we hope to generate a new model for introducing AI concepts to elementary students into school curricula and provide tangible, trainable representations of ML for students to explore in the physical world. In our first year, our focus has been on simpler machine learning algorithms. Our desire is to empower students to not only use AI tools but also to understand how they operate. We believe that appropriate activities can help late elementary-aged students develop foundational AI knowledge namely (1) how a robot senses the world, and (2) how a robot represents data for making decisions. Educational robotics programs have been repeatedly shown to result in positive learning impacts and increased interest[2]. In this pilot study, we leveraged the LEGO® Education SPIKE™ Prime for introducing ML concepts to upper elementary students. Through pilot testing in three one-week summer programs, we iteratively developed a limited display interface for supervised learning using the nearest neighbor algorithm. We collected videos to perform a qualitative evaluation. Based on analyzing student behavior and the process of students trained in robotics, we found some students show interest in exploring pre-trained ML models and training new models while building personally relevant robotic creations and developing solutions to engineering tasks. While students were interested in using the ML tools for complex tasks, they seemed to prefer to use block programming or manual motor controls where they felt it was practical.
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Not Just Training, Also Testing: High School Youths' Perspective-Taking through Peer Testing Machine Learning-Powered Applications
Most attention in K-12 artificial intelligence and machine learning (AI/ML) education has been given to having youths train models, with much less attention to the equally important testing of models when creating machine learning applications. Testing ML applications allows for the evaluation of models against predictions and can help creators of applications identify and address failure and edge cases that could negatively impact user experiences. We investigate how testing each other's projects supported youths to take perspective about functionality, performance, and potential issues in their own projects. We analyzed testing worksheets, audio and video recordings collected during a two week workshop in which 11 high school youths created physical computing projects that included (audio, pose, and image) ML classifiers. We found that through peer-testing youths reflected on the size of their training datasets, the diversity of their training data, the design of their classes and the contexts in which they produced training data. We discuss future directions for research on peer-testing in AI/ML education and current limitations for these kinds of activities.
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- Award ID(s):
- 2333469
- PAR ID:
- 10513139
- Publisher / Repository:
- ACM
- Date Published:
- Journal Name:
- Proceedings of the 55th ACM Technical Symposium on Computer Science Education
- ISBN:
- 9798400704239
- Page Range / eLocation ID:
- 881 to 887
- Format(s):
- Medium: X
- Location:
- Portland OR USA
- Sponsoring Org:
- National Science Foundation
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