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  1. Belgrave, D; Zhang, C; Lin, H; Pascanu, R; Koniusz, P; Ghassemi, M; Chen, N (Ed.)
    Vision–Language Models (VLMs) have achieved remarkable success in video understanding tasks. Yet, a key question remains: do they comprehend visual information, or merely learn superficial mappings between visual and textual patterns? Understanding visual cues, particularly those related to physics and common sense, is crucial for AI systems interacting with the physical world. However, existing VLM evaluations primarily rely on positivecontrol tests using real-world videos that resemble training distributions. While VLMs perform well on such benchmarks, it is unclear whether they grasp underlying visual and contextual signals or simply exploit visual-language correlations. To fill this gap, we propose incorporating negative-control tests, i.e., videos depicting physically impossible or logically inconsistent scenarios, and evaluating whether models can recognize these violations. True visual understanding should evince comparable performance across both positive and negative tests. Since such content is rare in the real world, we introduce VideoHallu, a synthetic video dataset featuring physics- and commonsense-violating scenes generated using state-of-the-art tools such as Veo2, Sora, and Kling. The dataset includes expert-annotated question–answer pairs spanning four categories of physical and commonsense violations, designed to be straightforward for human reasoning. We evaluate several leading VLMs, including Qwen-2.5-VL, Video-R1, and VideoChat-R1. Despite their strong performance on real-world benchmarks (e.g., MVBench, MMVU), these models hallucinate or fail to detect physical or logical violations, revealing fundamental weaknesses in visual understanding. Finally, we explore reinforcement learning–based post-training on our negative dataset: fine-tuning improves performance on VideoHallu without degrading results on standard benchmarks—indicating enhanced visual reasoning in VLMs. Our data is available at https://github.com/zli12321/VideoHallu.git. 
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    Free, publicly-accessible full text available December 5, 2026
  2. We present a multi-modal trajectory generation and selection algorithm for real-world mapless outdoor navigation in human-centered environments. Such environments contain rich features like crosswalks, grass, and curbs, which are easily interpretable by humans, but not by mobile robots. We aim to compute suitable trajectories that (1) satisfy the environment-specific traversability constraints and (2) generate human-like paths while navigating on crosswalks, sidewalks, etc. Our formulation uses a Conditional Variational Autoencoder (CVAE) generative model enhanced with traversability constraints to generate multiple candidate trajectories for global navigation. We develop a visual prompting approach and leverage the Visual Language Model's (VLM) zero-shot ability of semantic understanding and logical reasoning to choose the best trajectory given the contextual information about the task. We evaluate our method in various outdoor scenes with wheeled robots and compare the performance with other global navigation algorithms. In practice, we observe an average improvement of 20.81% in satisfying traversability constraints and 28.51% in terms of human-like navigation in four different outdoor navigation scenarios. 
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  3. Free, publicly-accessible full text available October 19, 2026
  4. We propose VLM-Social-Nav, a novel Vision-Language Model (VLM) based navigation approach to compute a robot's motion in human-centered environments. Our goal is to make real-time decisions on robot actions that are socially compliant with human expectations. We utilize a perception model to detect important social entities and prompt a VLM to generate guidance for socially compliant robot behavior. VLM-Social-Nav uses a VLM-based scoring module that computes a cost term that ensures socially appropriate and effective robot actions generated by the underlying planner. Our overall approach reduces reliance on large training datasets and enhances adaptability in decision-making. In practice, it results in improved socially compliant navigation in human-shared environments. We demonstrate and evaluate our system in four different real-world social navigation scenarios with a Turtlebot robot. We observe at least 27.38% improvement in the average success rate and 19.05% improvement in the average collision rate in the four social navigation scenarios. Our user study score shows that VLM-Social-Nav generates the most socially compliant navigation behavior. 
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  5. We present a novel end-to-end diffusion-based trajectory generation method, DTG, for mapless global navigation in challenging outdoor scenarios with occlusions and unstructured off-road features like grass, buildings, bushes, etc. Given a distant goal, our approach computes a trajectory that satisfies the following goals: (1) minimize the travel distance to the goal; (2) maximize the traversability by choosing paths that do not lie in undesirable areas. Specifically, we present a novel Conditional RNN(CRNN) for diffusion models to efficiently generate trajectories. Furthermore, we propose an adaptive training method that ensures that the diffusion model generates more traversable trajectories. We evaluate our methods in various outdoor scenes and compare the performance with other global navigation algorithms on a Husky robot. In practice, we observe at least a 15% improvement in traveling distance and around a 7% improvement in traversability. Video and Code: https://github.com/jingGM/DTG.git. 
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  6. Free, publicly-accessible full text available October 19, 2026