Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
Mutzel, Petra; Prezza, Nicola (Ed.)We describe a parallel approximation algorithm for maximizing monotone submodular functions subject to hereditary constraints on distributed memory multiprocessors. Our work is motivated by the need to solve submodular optimization problems on massive data sets, for practical contexts such as data summarization, machine learning, and graph sparsification. Our work builds on the randomized distributed RandGreeDI algorithm, proposed by Barbosa, Ene, Nguyen, and Ward (2015). This algorithm computes a distributed solution by randomly partitioning the data among all the processors and then employing a single accumulation step in which all processors send their partial solutions to one processor. However, for large problems, the accumulation step exceeds the memory available on a processor, and the processor which performs the accumulation becomes a computational bottleneck. Hence we propose a generalization of the RandGreeDI algorithm that employs multiple accumulation steps to reduce the memory required. We analyze the approximation ratio and the time complexity of the algorithm (in the BSP model). We evaluate the new GreedyML algorithm on three classes of problems, and report results from large-scale data sets with millions of elements. The results show that the GreedyML algorithm can solve problems where the sequential Greedy and distributed RandGreeDI algorithms fail due to memory constraints. For certain computationally intensive problems, the GreedyML algorithm is faster than the RandGreeDI algorithm. The observed approximation quality of the solutions computed by the GreedyML algorithm closely matches those obtained by the RandGreeDI algorithm on these problems.more » « less
-
Free, publicly-accessible full text available February 25, 2026
-
We consider the maximum vertex-weighted matching problem (MVM), in which non-negative weights are assigned to the vertices of a graph, and the weight of a matching is the sum of the weights of the matched vertices. Although exact algorithms for MVM are faster than exact algorithms for the maximum edge-weighted matching problem, there are graphs on which these exact algorithms could take hundreds of hours. For a natural number k, we design a k/(k + 1)approximation algorithm for MVM on non-bipartite graphs that updates the matching along certain short paths in the graph: either augmenting paths of length at most 2k + 1 or weight-increasing paths of length at most 2k. The choice of k = 2 leads to a 2/3-approximation algorithm that computes nearly optimal weights fast. This algorithm could be initialized with a 2/3-approximate maximum cardinality matching to reduce its runtime in practice. A 1/2-approximation algorithm may be obtained using k = 1, which is faster than the 2/3-approximation algorithm but it computes lower weights. The 2/3-approximation algorithm has time complexity O(Δ2m) while the time complexity of the 1/2-approximation algorithm is O(Δm), where m is the number of edges and Δ is the maximum degree of a vertex. Results from our serial implementations show that on average the 1/2-approximation algorithm runs faster than the Suitor algorithm (currently the fastest 1/2-approximation algorithm) while the 2/3-approximation algorithm runs as fast as the Suitor algorithm but obtains higher weights for the matching. One advantage of the proposed algorithms is that they are well-suited for parallel implementation since they can process vertices to match in any order. The 1/2- and 2/3-approximation algorithms have been implemented on a shared memory parallel computer, and both approximation algorithms obtain good speedups, while the former algorithm runs faster on average than the parallel Suitor algorithm. Care is needed to design the parallel algorithm to avoid cyclic waits, and we prove that it is live-lock free.more » « less
-
We consider how to generate graphs of arbitrary size whose chromatic numbers can be chosen (or are well-bounded) for testing graph coloring algorithms on parallel computers. For the distance-1 graph coloring problem, we identify three classes of graphs with this property. The first is the Erdős-Rényi random graph with prescribed expected degree, where the chromatic number is known with high probability. It is also known that the Greedy algorithm colors this graph using at most twice the number of colors as the chromatic number. The second is a random geometric graph embedded in hyperbolic space where the size of the maximum clique provides a tight lower bound on the chromatic number. The third is a deterministic graph described by Mycielski, where the graph is recursively constructed such that its chromatic number is known and increases with graph size, although the size of the maximum clique remains two. For Jacobian estimation, we bound the distance-2 chromatic number of random bipartite graphs by considering its equivalence to distance-1 coloring of an intersection graph. We use a “balls and bins” probabilistic analysis to establish a lower bound and an upper bound on the distance-2 chromatic number. The regimes of graph sizes and probabilities that we consider are chosen to suit the Jacobian estimation problem, where the number of columns and rows are asymptotically nearly equal, and have number of nonzeros linearly related to the number of columns. Computationally we verify the theoretical predictions and show that the graphs are often be colored optimally by the serial and parallel Greedy algorithms.more » « less
-
We present the augmented matrix for principal submatrix update (AMPS) algorithm, a finite element solution method that combines principal submatrix updates and Schur complement techniques, well-suited for interactive simulations of deformation and cutting of finite element meshes. Our approach features real-time solutions to the updated stiffness matrix systems to account for interactive changes in mesh connectivity and boundary conditions. Updates are accomplished by an augmented matrix formulation of the stiffness equations to maintain its consistency with changes to the underlying model without refactorization at each timestep. As changes accumulate over multiple simulation timesteps, the augmented solution algorithm enables tens or hundreds of updates per second. Acceleration schemes that exploit sparsity, memoization and parallelization lead to the updates being computed in real-time. The complexity analysis and experimental results for this method demonstrate that it scales linearly with the number of nonzeros of the factors of the stiffness matrix. Results for cutting and deformation of 3D elastic models are reported for meshes with up to 50,000 nodes, and involve models of surgery for astigmatism and the brain.more » « less
-
We survey recent work on approximation algorithms for computing degree-constrained subgraphs in graphs and their applications in combinatorial scientific computing. The problems we consider include maximization versions of cardinality matching, edge-weighted matching, vertex-weighted matching and edge-weighted $$b$$ -matching, and minimization versions of weighted edge cover and $$b$$ -edge cover. Exact algorithms for these problems are impractical for massive graphs with several millions of edges. For each problem we discuss theoretical foundations, the design of several linear or near-linear time approximation algorithms, their implementations on serial and parallel computers, and applications. Our focus is on practical algorithms that yield good performance on modern computer architectures with multiple threads and interconnected processors. We also include information about the software available for these problems.more » « less
An official website of the United States government

Full Text Available