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Creators/Authors contains: "Tenenbaum, Joshua B"

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  1. A "quine" is a deterministic program that prints itself. In this essay, I will show you a "gauguine": a probabilistic program that infers itself. A gauguine is repeatedly asked to guess its own source code. Initially, its chances of guessing correctly are of course minuscule. But as the gauguine observes more and more of its own previous guesses, it detects patterns of behavior and gains information about its inner workings. This information allows it to bootstrap self-knowledge, and ultimately discover its own source code. We will discuss how—and why—we might write a gauguine, and what we stand to learn by constructing one. 
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  2. We present new techniques for exact and approximate inference in discrete probabilistic programs, based on two new ways of exploiting lazy evaluation. First, we show how knowledge compilation, a state-of-the art technique for exact inference in discrete probabilistic programs, can be made lazy, enabling asymptotic speed-ups. Second, we show how a probabilistic program’s lazy semantics naturally give rise to a division of its random choices into subproblems, which can be solved in sequence by sequential Monte Carlo with locally-optimal proposals automatically computed via lazy knowledge compilation. We implement our approach in a new tool, Pluck, and evaluate its performance against state-of-the-art approaches to inference in discrete probabilistic languages. We find that on a suite of inference benchmarks, lazy knowledge compilation can be faster than state-of-the-art approaches, sometimes by orders of magnitude. 
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  3. Griffiths, Thomas L; Chater, Nick; Tenenbaum, Joshua T (Ed.)
  4. How do people perform general-purpose physical reasoning across a variety of scenarios in everyday life? Across two stud ies with seven different physical scenarios, we asked participants to predict whether or where two objects will make contact. People achieved high accuracy and were highly consistent with each other in their predictions. We hypothesize that this robust generalization is a consequence of mental simulations of noisy physics. We designed an “intuitive physics engine” model to capture this generalizable simulation. We find that this model generalized in human-like ways to unseen stimuli and to a different query of predictions. We evaluated several state-of-the-art deep learning and scene feature models on the same task and found that they could not explain human predictions as well. This study provides evidence that human’s robust generalization in physics predictions are supported by a probabilistic simulation model, and suggests the need for structure in learned dynamics models. 
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  5. Effective planning in the real world requires not only world knowledge, but the ability to leverage that knowledge to build the right representation of the task at hand. Decades of hierarchical planning techniques have used domain-specific temporal action abstractions to support efficient and accurate planning, almost always relying on human priors and domain knowledge to decompose hard tasks into smaller subproblems appropriate for a goal or set of goals. This paper describes Ada (Action Domain Acquisition), a framework for automatically constructing task-specific planning representations using task-general background knowledge from language models (LMs). Starting with a general-purpose hierarchical planner and a low-level goal-conditioned policy, Ada interactively learns a library of planner-compatible high-level action abstractions and low-level controllers adapted to a particular domain of planning tasks. On two language-guided interactive planning benchmarks (Mini Minecraft and ALFRED Household Tasks), Ada strongly outperforms other approaches that use LMs for sequential decision- making, offering more accurate plans and better generalization to complex tasks. 
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