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  1. Free, publicly-accessible full text available October 1, 2024
  2. Free, publicly-accessible full text available October 1, 2024
  3. Free, publicly-accessible full text available October 1, 2024
  4. We study a class of rearrangement problems under a novel pick-n-swap prehensile manipulation model, in which a robotic manipulator, capable of carrying an item and making item swaps, is tasked to sort items stored in lattices of variable dimensions in a time-optimal manner. We systematically analyze the intrinsic optimality structure, which is fairly rich and intriguing, under different levels of item distinguishability (fully-labeled, where each item has a unique label, or partially-labeled, where multiple items may be of the same type) and different lattice dimensions. Focusing on the most practical setting of one and two dimensions, we develop low polynomial time cycle-following-based algorithms that optimally perform rearrangements on 1D lattices under both fully- and partially-labeled settings. On the other hand, we show that rearrangement on 2D and higher-dimensional lattices become computationally intractable to optimally solve. Despite their NP-hardness, we prove that efficient cycle-following-based algorithms remain optimal in the asymptotic sense for 2D fully- and partially-labeled settings, in expectation, using the interesting fact that random permutations induce only a small number of cycles. We further improve these algorithms to provide 1. x-optimality when the number of items is small. Simulation studies corroborate the effectiveness of our algorithms. The implementation of the algorithms from the paper can be found at github.com/arc-l/lattice-rearrangement.

     
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    Free, publicly-accessible full text available September 1, 2024
  5. For rearranging objects on tabletops with overhand grasps, temporarily relocating objects to some buffer space may be necessary. This raises the natural question of how many simultaneous storage spaces, or “running buffers,” are required so that certain classes of tabletop rearrangement problems are feasible. In this work, we examine the problem for both labeled and unlabeled settings. On the structural side, we observe that finding the minimum number of running buffers (MRB) can be carried out on a dependency graph abstracted from a problem instance and show that computing MRB is NP-hard. We then prove that under both labeled and unlabeled settings, even for uniform cylindrical objects, the number of required running buffers may grow unbounded as the number of objects to be rearranged increases. We further show that the bound for the unlabeled case is tight. On the algorithmic side, we develop effective exact algorithms for finding MRB for both labeled and unlabeled tabletop rearrangement problems, scalable to over a hundred objects under very high object density. More importantly, our algorithms also compute a sequence witnessing the computed MRB that can be used for solving object rearrangement tasks. Employing these algorithms, empirical evaluations reveal that random labeled and unlabeled instances, which more closely mimic real-world setups generally have fairly small MRBs. Using real robot experiments, we demonstrate that the running buffer abstraction leads to state-of-the-art solutions for the in-place rearrangement of many objects in a tight, bounded workspace.

     
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  6. Free, publicly-accessible full text available May 29, 2024
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