Serendipitous recommendations have emerged as a compelling approach to deliver users with unexpected yet valuable information, contributing to heightened user satisfaction and engagement. This survey presents an investigation of the most recent research in serendipity recommenders, with a specific emphasis on deep learning recommendation models. We categorize these models into three types, distinguishing their integration of the serendipity objective across distinct stages: pre-processing, in-processing, and post-processing. Additionally, we provide a review and summary of the serendipity definition, available ground truth datasets, and evaluation experiments employed in the field. We propose three promising avenues for future exploration: (1) leveraging user reviews to identify and explore serendipity, (2) employing reinforcement learning to construct a model for discerning appropriate timing for serendipitous recommendations, and (3) utilizing cross-domain learning to enhance serendipitous recommendations. With this review, we aim to cultivate a deeper understanding of serendipity in recommender systems and inspire further advancements in this domain.
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Free, publicly-accessible full text available January 31, 2025
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Today’s recommender systems are criticized for recommending items that are too obvious to arouse users’ interests. Therefore the research community has advocated some ”beyond accuracy” evaluation metrics such as novelty, diversity, and serendipity with the hope of promoting information discovery and sustaining users’ interests over a long period of time. While bringing in new perspectives, most of these evaluation metrics have not considered individual users’ differences in their capacity to experience those ”beyond accuracy” items. Open-minded users may embrace a wider range of recommendations than conservative users. In this paper, we proposed to use curiosity traits to capture such individual users’ differences. We developed a model to approximate an individual’s curiosity distribution over different stimulus levels. We used an item’s surprise level to estimate the stimulus level and whether such a level is in the range of the user’s appetite for stimulus, called
Comfort Zone . We then proposed a recommender system framework that considers both user preference and theirComfort Zone where the curiosity is maximally aroused. Our framework differs from a typical recommender system in that it leverages human’sComfort Zone for stimuli to promote engagement with the system. A series of evaluation experiments have been conducted to show that our framework is able to rank higher the items with not only high ratings but also high curiosity stimulation. The recommendation list generated by our algorithm has higher potential of inspiring user curiosity compared to the state-of-the-art deep learning approaches. The personalization factor for assessing the surprise stimulus levels further helps the recommender model achieve smaller (better) inter-user similarity. -
Serendipity is a notion that means an unexpected but valuable discovery. Due to its elusive and subjective nature, serendipity is difficult to study even with today's advances in machine learning and deep learning techniques. Both ground truth data collecting and model developing are the open research questions. This paper addresses both the data and the model challenges for identifying serendipity in recommender systems. For the ground truth data collecting, it proposes a new and scalable approach by using both user generated reviews and a crowd sourcing method. The result is a large-scale ground truth data on serendipity. For model developing, it designed a self-enhanced module to learn the fine-grained facets of serendipity in order to mitigate the inherent data sparsity problem in any serendipity ground truth dataset. The self-enhanced module is general enough to be applied with many base deep learning models for serendipity. A series of experiments have been conducted. As the result, a base deep learning model trained on our collected ground truth data, as well as with the help of the self-enhanced module, outperforms the state-of-the-art baseline models in predicting serendipity.more » « less
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Automatically finding contradictions from text is a fundamental yet under-studied problem in natural language understanding and information retrieval. Recently, topology, a branch of mathematics concerned with the properties of geometric shapes, has been shown useful to understand semantics of text. This study presents a topological approach to enhancing deep learning models in detecting contradictions in text. In addition, in order to better understand contradictions, we propose a classification with six types of contradictions. Following that, the topologically enhanced models are evaluated with different contradictions types, as well as different text genres. Overall we have demonstrated the usefulness of topological features in finding contradictions, especially the more latent and more complex contradictions in text.more » « less
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null (Ed.)As the popularity of online travel platforms increases, users tend to make ad-hoc decisions on places to visit rather than preparing the detailed tour plans in advance. Under the situation of timeliness and uncertainty of users’ demand, how to integrate real-time context into a dynamic and personalized recommendations have become a key issue in travel recommender system. In this paper, by integrating the users’ historical preferences and real-time context, a location-aware recommender system called TRACE (Travel Reinforcement Recommendations Based on Location-Aware Context Extraction) is proposed. It captures users’ features based on location-aware context learning model, and makes dynamic recommendations based on reinforcement learning. Specifically, this research: (1) designs a travel reinforcing recommender system based on an Actor-Critic framework, which can dynamically track the user preference shifts and optimize the recommender system performance; (2) proposes a location-aware context learning model, which aims at extracting user context from real-time location and then calculating the impacts of nearby attractions on users’ preferences; and (3) conducts both offline and online experiments. Our proposed model achieves the best performance in both of the two experiments, which demonstrates that tracking the users’ preference shifts based on real-time location is valuable for improving the recommendation results.more » « less
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null (Ed.)The growing amount of online information today has increased opportunity to discover interesting and useful information. Various recommender systems have been designed to help people discover such information. No matter how accurately the recommender algorithms perform, users’ engagement with recommended results has been complained being less than ideal. In this study, we touched on two human-centered objectives for recommender systems: user satisfaction and curiosity, both of which are believed to play roles in maintaining user engagement and sustain such engagement in the long run. Specifically, we leveraged the concept of surprise and used an existing computational model of surprise to identify relevantly surprising health articles aiming at improving user satisfaction and inspiring their curiosity. We designed a user study to first test the validity of the surprise model in a health news recommender system, called LuckyFind. Then user satisfaction and curiosity were evaluated. We find that the computational surprise model helped identify surprising recommendations at little cost of user satisfaction. Users gave higher ratings on interestingness than usefulness for those surprising recommendations. Curiosity was inspired more for those individuals who have a larger capacity to experience curiosity. Over half of the users have changed their preferences after using LuckyFind, either discovering new areas, reinforcing their existing interests, or stopping following those they did not want anymore. The insights of the research will make researchers and practitioners rethink the objectives of today’s recommender systems as being more human-centered beyond algorithmic accuracy.more » « less
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In this paper, a two-level deep learning framework is presented to model human information foraging behavior with search engines. A recurrent neural network architecture is designed using LSTM as the base unit to explicitly consider the temporal and spatial dependencies of information scents, the key concept in Information Foraging Theory. The target is to predict several major search behaviors, such as query abandonment, query reformulation, number of clicks, and information gain. The memory capability and the sequence structure of LSTM allow to naturally mimic not only what users are perceiving and performing at the moment but also what they have seen and learned from the past during the search dynamics. The promising results indicate that our information scent models with different input variations were better, compared to the state-of-the art neural click models, at predicting some search behaviors. When incorporating the knowledge from a previous query in the same search session, the prediction of current query abandonment, pagination, and information gain has been improved. Compared to the well known neural click models that model search behaviors under a single search query thread, this study takes a broader view to consider an entire search session which may contain multiple queries. More importantly, our model takes the search result relevance pattern on the Search Engine Results Pages (SERP) as a whole as the information scent input to the deep learning model, instead of considering one search result at each step. The results have insights on the impact of information scents on how people forage for information, which has implications for designing or refining a set of design guidelines for search engines.more » « less
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Today’s recommender systems are criticized for recommending items that are too obvious to arouse users’ interest. That is why the recommender systems research community has advocated some ”beyond accuracy” evaluation metrics such as novelty, diversity, coverage, and serendipity with the hope of promoting information discovery and sustain users’ interest over a long period of time. While bringing in new perspectives, most of these evaluation metrics have not considered individual users’ difference: an open-minded user may favor highly novel or diversified recommendations whereas a conservative user’s appetite for novelty or diversity may not be that large. In this paper, we developed a model to approximate an individual’s curiosity distribution over different levels of stimuli guided by the well-known Wundt curve in Psychology. We measured an item’s surprise level to assess the stimulation level and whether it is in the range of the user’s appetite for stimulus. We then proposed a recommendation system framework that considers both user preference and appetite for stimulus where the curiosity is maximally aroused. Our framework differs from a typical recommender system in that it leverages human’s curiosity to promote intrinsic interest with the system. A series of evaluation experiments have been conducted to show that our framework is able to rank higher the items with not only high ratings but also high response likelihood. The recommendation list generated by our algorithm has higher potential of inspiring user curiosity compared to traditional approaches. The personalization factor for assessing the stimulus (surprise) strength further helps the recommender achieve smaller (better) inter-user similarity.more » « less
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The concept of surprise has special significance in information retrieval in attracting user attention and arousing curiosity. In this paper, we introduced two computational measures of calculating the amount of surprise contained in a piece of text, and validated with the perceived surprise by users with different background knowledge expertise. We utilized a crowdsourcing approach and a lab-based user study to reach a large amount of users. The implication could be used to propose or refine future computational approaches to better predict human feeling of surprise triggered by reading a body of text.more » « less