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  1. Understanding spatial expressions and using them appropriately is necessary for seamless and natural human-machine interaction. However, capturing the semantics and appropriate usage of spatial prepositions is notoriously difficult, because of their vagueness and polysemy. Although modern data-driven approaches are good at capturing statistical regularities in the usage, they usually require substantial sample sizes, often do not generalize well to unseen instances and, most importantly, their structure is essentially opaque to analysis, which makes diagnosing problems and understanding their reasoning process difficult. In this work, we discuss our attempt at modeling spatial senses of prepositions in English using a combination ofmore »rule-based and statistical learning approaches. Each preposition model is implemented as a tree where each node computes certain intuitive relations associated with the preposition, with the root computing the final value of the prepositional relation itself. The models operate on a set of artificial 3D “room world” environments, designed in Blender, taking the scene itself as an input. We also discuss our annotation framework used to collect human judgments employed in the model training. Both our factored models and black-box baseline models perform quite well, but the factored models will enable reasoned explanations of spatial relation judgements.« less
    Free, publicly-accessible full text available August 5, 2022
  2. Objective: Communication difficulties negatively impact relationship quality and are associated with social isolation and loneliness in later life. There is a need for accessible communication interventions offered outside specialty mental health settings. Design: Pilot randomized controlled trial. Setting: Assessments in the laboratory and intervention completed in-home. Participants: Twenty adults age 60 and older from the community and a geriatric psychiatry clinic. Intervention: A web-based communication coach that provides automated feedback on eye contact, facial expressivity, speaking volume, and negative content (Aging and Engaging Program, AEP), delivered with minimal assistance in the home (eight brief sessions over 4–6 weeks) or controlmore »(education and videos on communication). Measurements: System Usability Scale and Social Skills Performance Assessment, an observer-rated assessment of social communication elicited through standardized role-plays. Results" Ninety percent of participants completed all AEP sessions and the System Usability Scale score of 68 was above the cut-off for acceptable usability. Participants randomized to AEP demonstrated statistically and clinically significant improvement in eye contact and facial expressivity. Conclusion: The AEP is acceptable and feasible for older adults with communication difficulties to complete at home and may improve eye contact and facial expressivity, warranting a larger RCT to confirm efficacy and explore potential applications to other populations, including individuals with autism and social anxiety.« less
    Free, publicly-accessible full text available August 1, 2022
  3. In this paper, we describe the iterative participatory design of SOPHIE, an online virtual patient for feedback-based practice of sensitive patient-physician conversations, and discuss an initial qualitative evaluation of the system by professional end users. The design of SOPHIE was motivated from a computational linguistic analysis of the transcripts of 383 patient-physician conversations from an essential office visit of late stage cancer patients with their oncologists. We developed methods for the automatic detection of two behavioral paradigms, lecturing and positive language usage patterns (sentiment trajectory of conversation), that are shown to be significantly associated with patient prognosis understanding. These automatedmore »metrics associated with effective communication were incorporated into SOPHIE, and a pilot user study identified that SOPHIE was favorably reviewed by a user group of practicing physicians.« less
  4. We implement the formalization of natural logic-like monotonic inference using Unscoped Episodic Logical Forms (ULFs) by Kim et al. (2020). We demonstrate this system’s capacity to handle a variety of challenging semantic phenomena using the FraCaS dataset (Cooper et al., 1996).These results give empirical evidence for prior claims that ULF is an appropriate representation to mediate natural logic-like inferences.
  5. “Episodic Logic: Unscoped Logical Form” (EL-ULF) is a semantic representation capturing predicate-argument structure as well as more challenging aspects of language within the Episodic Logic formalism. We present the first learned approach for parsing sentences into ULFs, using a growing set of annotated examples. The results provide a strong baseline for future improvement. Our method learns a sequence-to-sequence model for predicting the transition action sequence within a modified cache transition system. We evaluate the efficacy of type grammar-based constraints, a word-to-symbol lexicon, and transition system state features in this task. Our system is availableat ulf-transition-parser. We also present themore »first official annotated ULF dataset at gkim21/ulf/resources/.« less
  6. We investigate which patterns of lexically triggered doxastic, bouletic, neg(ation)-raising, and veridicality inferences are (un)attested across clause-embedding verbs in English. To carry out this investigation, we use a multiview mixed effects mixture model to discover the inference patterns captured in three lexicon-scale inference judgment datasets: two existing datasets, MegaVeridicality and MegaNegRaising, which capture veridicality and neg-raising inferences across a wide swath of the English clause-embedding lexicon, and a new dataset, MegaIntensionality, which similarly captures doxastic and bouletic inferences. We focus in particular on inference patterns that are correlated with morphosyntactic distribution, as determined by how well those patterns predict themore »acceptability judgments in the MegaAcceptability dataset. We find that there are 15 such patterns attested. Similarities among these patterns suggest the possibility of underlying lexical semantic components that give rise to them. We use principal component analysis to discover these components and suggest generalizations that can be derived from them.« less
  7. We propose a computational modeling framework for inducing combinatory categorial grammars from arbitrary behavioral data. This framework provides the analyst fine-grained control over the assumptions that the induced grammar should conform to: (i) what the primitive types are; (ii) how complex types are constructed; (iii) what set of combinators can be used to combine types; and (iv) whether (and to what) the types of some lexical items should be fixed. In a proof-of-concept experiment, we deploy our framework for use in distributional analysis. We focus on the relationship between s(emantic)-selection and c(ategory)-selection, using as input a lexicon-scale acceptability judgment datasetmore »focused on English verbs’ syntactic distribution (the MegaAcceptability dataset) and enforcing standard assumptions from the semantics literature on the induced grammar.« less
  8. There is growing evidence that the prevalence of disagreement in the raw annotations used to construct natural language inference datasets makes the common practice of aggregating those annotations to a single label problematic. We propose a generic method that allows one to skip the aggregation step and train on the raw annotations directly without subjecting the model to unwanted noise that can arise from annotator response biases. We demonstrate that this method, which generalizes the notion of a mixed effects model by incorporating annotator random effects into any existing neural model, improves performance over models that do not incorporate suchmore »effects.« less
  9. Task-oriented dialogue-based spatial reasoning systems need to maintain history of the world/discourse states in order to convey that the dialogue agent is mentally present and engaged with the task, as well as to be able to refer to earlier states, which may be crucial in collaborative planning (e.g., for diagnosing a past misstep). We approach the problem of spatial memory in a multi-modal spoken dialogue system capable of answering questions about interaction history in a physical blocks world setting. We employ a pipeline consisting of a vision system, speech I/O mediated by an animated avatar, a dialogue system that robustlymore »interprets queries, and a constraint solver that derives answers based on 3D spatial modelling. The contributions of this work include a semantic parser competent in this domain and a symbolic dialogue con- text allowing for interpreting and answering free-form historical questions using world and discourse history.« less
  10. We present a system for learning generalized, stereotypical patterns of events—or “schemas”—from natural language stories, and applying them to make predictions about other stories. Our schemas are represented with Episodic Logic, a logical form that closely mirrors natural language. By beginning with a “head start” set of protoschemas—schemas that a 1- or 2-year-old child would likely know—we can obtain useful, general world knowledge with very few story examples—often only one or two. Learned schemas can be combined into more complex, composite schemas, and used to make predictions in other stories where only partial information is available.