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  1. With the commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers) for asymmetric collaborations. While such asymmetric settings have been examined in social platforms, significant questions around layout dimensionality in data-driven decision-making remain underexplored. A crucial inquiry arises: although presenting a consistent 3D virtual world on both immersive and non-immersive platforms has been a common practice in social applications, does the same guideline apply to lay out data? Or should data placement be optimized locally according to each device's display capacity? This study aims to provide empirical insights into the user experience of asymmetric collaboration in data-driven decision-making. We tested practical dimensionality combinations between PC and VR, resulting in three conditions: PC2D+VR2D, PC2D+VR3D, and PC3D+VR3D. The results revealed a preference for PC2D+VR3D, and PC2D+VR2D led to the quickest task completion. Our investigation facilitates an in-depth discussion of the trade-offs associated with different layout dimensionalities in asymmetric collaborations. 
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  2. With the decreasing cost of consumer display technologies making it easier for universities to have larger displays in classrooms, and the ubiquitous use of online tools such as collaborative whiteboards for remote learning during the COVID-19 pandemic, combining the two can be useful in higher education. This is especially true in visually intensive classes, such as data visualization courses, that can benefit from additional "space to teach," coined after the "space to think" sense-making idiom. In this paper, we reflect on our approach to using SAGE3, a collaborative whiteboard with advanced features, in higher education to teach visually intensive classes, provide examples of activities from our own visually-intensive courses, and present student feedback. We gather our observations into usage patterns for using content-rich canvases in education. 
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  3. September 2023 marks the 50th anniversary of the Electronic Visualization Laboratory (EVL) at University of Illinois Chicago (UIC). EVL's introduction of the CAVE Automatic Virtual Environment in 1992, the first widely replicated, projection-based, walk-in, virtual-reality (VR) system in the world, put EVL at the forefront of collaborative, immersive data exploration and analytics. However, the journey did not begin then. Since its founding in 1973, EVL has been developing tools and techniques for real-time, interactive visualizations—pillars of VR. But EVL's culture is also relevant to its successes, as it has always been an interdisciplinary lab that fosters teamwork, where each person's expertise contributes to the development of the necessary tools, hardware, system software, applications, and human interface models to solve problems. Over the years, as multidisciplinary collaborations evolved and advanced scientific instruments and data resources were distributed globally, the need to access and share data and visualizations while working with colleagues, local and remote, synchronous and asynchronous, also became important fields of study. This paper is a retrospective of EVL's past 50 years that surveys the many networked, immersive, collaborative visualization and VR systems and applications it developed and deployed, as well as lessons learned and future plans. 
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  4. SAGE3, the newest and most advanced generation of the Smart Amplified Group Environment, is an open-source software designed to facilitate collaboration among scientists, researchers, students, and professionals across various fields. This tutorial aims to introduce attendees to the capabilities of SAGE3, demonstrating its ability to enhance collaboration and productivity in diverse settings, from co-located office collaboration to remote collaboration to both at once, with diverse displays, from personal laptops to large-scale display walls. Participants will learn how to effectively use SAGE3 for brainstorming, data analysis, and presentation purposes, as well as installation of private collaboration servers and development of custom applications. 
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  5. SAGE3 is software to augment the cyberinfrastructure-enhanced research and education enterprise by supporting data-intensive collaboration across a wide range of display devices from high-resolution display walls to laptops. This paper provides insight into SAGE3’s implementation, which significantly improves on prior generations of SAGE by leveraging emerging advancements in Web technologies and Artificial Intelligence. We also provide an overview of new usage patterns that we observed with SAGE3. 
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  6. Current computational notebooks, such as Jupyter, are a popular tool for data science and analysis. However, they use a 1D list structure for cells that introduces and exacerbates user issues, such as messiness, tedious navigation, inefficient use of large screen space, performance of non-linear analyses, and presentation of non-linear narratives. To ameliorate these issues, we designed a prototype extension for Jupyter Notebooks that enables 2D organization of computational notebook cells into multiple columns. In this paper, we present two evaluative studies to determine whether such “2D computational notebooks” provide advantages over the current computational notebook structure. From these studies, we found empirical evidence that our multi-olumn 2D computational notebooks provide enhanced efficiency and usability. We also gathered design feedback which may inform future works. Overall, the prototype was positively received, with some users expressing a clear preference for 2D computational notebooks even at this early stage of development. 
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  7. Translational software research bridges the gap between scientific innovations and practical applications, driving impactful societal advancements. However, developing such software is challenging due to interdisciplinary collaboration, technology adoption, and postfunding sustainability. This article presents the experiences and insights of the Scalable Adaptive Graphics Environment (SAGE) team, which has spent two decades developing translational, cross-disciplinary, collaboration tools to benefit computational science research. With a focus on SAGE and its next-generation iterations, we explore the inherent challenges in translational research, such as fostering cross-disciplinary collaboration, motivating technology adoption, and ensuring postfunding product sustainability. We also discuss the roles of funding agencies, policymakers, and academic institutions in promoting translational research. Although the journey is fraught with challenges, the societal impact and satisfaction derived from translational research underscore its significance in the broader scientific landscape. This article aims to encourage further conversation and the development of effective models for translational software projects. 
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  8. Representing branching and comparative analyses in computational notebooks is complicated by the 1-dimensional (1D), top-down list arrangement of cells. Given the ubiquity of these and other non-linear features, their importance to analysis and narrative, and the struggles current 1D computational notebooks have, enabling organization of computational notebook cells in 2 dimensions (2D) may prove valuable. We investigated whether and how users would organize cells in such a “2D Computational Notebook” through a user study and gathered feedback from participants through a follow-up survey and optional interviews. Through the user study, we found 3 main design patterns for arranging notebook cells in 2D: Linear, Multi-Column, and Workboard. Through the survey and interviews, we found that users see potential value in 2D Computational Notebooks for branching and comparative analyses, but the expansion from 1D to 2D may necessitate additional navigational and organizational aids. 
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  9. null (Ed.)
    The process of sensemaking involves foraging through and extracting information from large sets of documents, and it can be a cognitively intensive task. A recent approach, the Immersive Space to Think (IST), allows analysts to browse, read, mark up documents, and use immersive 3D space to organize and label collections of documents. In this study, we observed seventeen novice analysts perform a historical analysis task in order to understand how users utilize the features of IST to extract meaning from large text-based datasets. We found three different layout strategies they employed to create meaning with the documents we provided. We further found patterns of interaction and organization that can inform future improvements to the IST approach. 
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  10. null (Ed.)
    Physical monitors require space, lack flexibility, and can become expensive and less portable in large setups. Virtual monitors, on the other hand, can minimize those problems, but may be subject to technological limitations such as lower resolution and field of view. We investigate the impacts of using virtual monitors displayed on a current state-of-the-art augmented reality headset for conducting productivity work. We conducted a user study that compared physical monitors, virtual monitors, and a hybrid combination of both in terms of performance, accuracy, comfort, focus, preference, and confidence. Results show that virtual monitors are a feasible approach for performing serious productivity work, albeit currently constrained by technical limitations that lead to inferior usability and performance compared to physical monitors. We also discovered that, with current technology, the hybrid condition was a better tradeoff between the familiarity and trustworthiness of physical monitors and the extra space provided by virtual monitors. We conclude by expressing the opportunity for designing strategies for mixing virtual and physical monitors into novel hybrid interfaces. 
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