The new 5G communications standard increases data rates and supports low-latency communication that places constraints on the computational complexity of channel decoders. 5G low-density parity-check (LDPC) codes have the so-called protograph-based raptor-like (PBRL) structure which offers inherent rate-compatibility and excellent performance. Practical LDPC decoder implementations use message-passing decoding with finite precision, which becomes coarse as complexity is more severely constrained. Performance degrades as the precision becomes more coarse. Recently, the information bottleneck (IB) method was used to design mutual-information-maximizing lookup tables that replace conventional finite-precision node computations. The IB approach exchanges messages represented by integers with very small bit width. This paper extends the IB principle to the flexible class of PBRL LDPC codes as standardized in 5G. The extensions include puncturing and rate-compatible IB decoder design. As an example of the new approach, a 4-bit information bottleneck decoder is evaluated for PBRL LDPC codes over a typical range of rates. Frame error rate simulations show that the proposed scheme outperforms offset min-sum decoding algorithms and operates very close to double-precision sum-product belief propagation decoding.
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Multi-Stream LDPC Decoder on GPU of Mobile Devices
Low-density parity check (LDPC) codes have been extensively applied in mobile communication systems due to their excellent error correcting capabilities. However, their broad adoption has been hindered by the high complexity of the LDPC decoder. Although to date, dedicated hardware has been used to implement low latency LDPC decoders, recent advancements in the architecture of mobile processors have made it possible to develop software solutions. In this paper, we propose a multi-stream LDPC decoder designed for a mobile device. The proposed decoder uses graphics processing unit (GPU) of a mobile device to achieve efficient real-time decoding. The proposed solution is implemented on an NVIDIA Tegra board as a system on a chip (SoC), where our results indicate that we can control the load on the central processing units through the multi-stream structure.
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- Award ID(s):
- 1642865
- PAR ID:
- 10120656
- Date Published:
- Journal Name:
- 2019 IEEE 9th Annual Computing and Communication Workshop and Conference (CCWC)
- Page Range / eLocation ID:
- 1004 to 1009
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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