The objective of the Project MANEUVER (Manufacturing Education Using Virtual Environment Resources)1 is to develop an affordable virtual reality (VR) framework to address the imminent demand for well-trained digital manufacturing (DM) professionals. One important part of Project MANEUVER involves studying, evaluating, and identifying cost-efficient ways to generate 3D solid models for use in VR frameworks. To this end, this paper explains the research effort to find alternative ways so that 3D solid model could easily be generated without using any costly 3D scanning technology. In this study, the project team identified two software tools that could help the manufacturing professionals and educators generate a solid model of several parts. These two software tools namely, Qlone and 3DF Zephyr Free were selected for this study based on factors such as ease-of-use, cost-effectiveness, and the cognitive load on users. Using case-studies these two software tools were used to generate 3D solid models and prototypes. Finally, their pros and cons collected throughout this study were reported.
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A Systematic Analysis of Graphics-Based Hardware and Software for Virtual Reality Instructional Framework
This study explains in detail a review of the graphics-based Virtual Reality (VR) hardware and software that were evaluated systematically for use in the NSF-funded study (Project MANEUVER). Project MANEUVER (Manufacturing Education Using Virtual Environment Resources), is developing an affordable VR framework to address the imminent demand for well- trained digital manufacturing (DM) technicians. This paper explains the various important factors including instructional, graphics-based, immersive, and interactive aspects that need to be carefully considered in the decision making process for the NSF Maneuver project, and this can serve as a reference for other similar projects. 3D Virtual worlds can be visualized by means of an extensive array of interfaces such as CAVE (Computer Assisted Virtual Environments), desktop VR, HMD (Head Mounted Displays), etc. The other factors that are important especially from a graphics perspective include: Hardware (CPU) and graphics requirements, cost, standalone possibility, software compatibility/support.
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- Award ID(s):
- 1700674
- PAR ID:
- 10132569
- Date Published:
- Journal Name:
- EDGD Midyear Conference
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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There is an imminent need to remedy the ‘skills gaps’ in the digital manufacturing (DM) sector as evident from the Bureau of Labor Statistics projections pointing to a decline in traditional manufacturing jobs accompanied by marked growth in digital- and computer-driven manufacturing jobs. With proven advantages such as cost benefits, material conservation, minimized labor, and enhanced precision, manufacturing industries worldwide are adapting to digital manufacturing standards on a large scale. In an effort to remedy the lack of well-defined DM career pathways and instructional framework, our NSF ATE (Advanced Technological Education) project MANEUVER (Manufacturing Education Using Virtual Environment Resources) is developing an innovative pedagogical approach using virtual reality (VR). This multimodal VR framework DM instruction targeted at 2-year and 4-year manufacturing programs, facilitates the development of VR modules for multiple modes such as desktop VR, Augmented VR, and Immersive VR. The advantages of the virtual reality framework for digital manufacturing education include: significant cost reduction, reduction in equipment and maintenance costs, ability to pre-visualize the product before manufacturing. This paper introduces the design and development process of VR education tool to simulate three different additive manufacturing machines, e.g., LutzBot™, FormLabs™, and UPrint™ and different 3D printing technologies e.g., fused deposition modeling, and selective laser sintering to allow the students experience the materials and equipment needed to create the same part using different types of equipment and different types of technology.more » « less
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