This paper studies the synthesis of controllers for cyber-physical systems (CPSs) that are required to carry out complex time-sensitive tasks in the presence of an adversary. The time-sensitive task is specified as a formula in the metric interval temporal logic (MITL). CPSs that operate in adversarial environments have typically been abstracted as stochastic games (SGs); however, because traditional SG models do not incorporate a notion of time, they cannot be used in a setting where the objective is time-sensitive. To address this, we introduce durational stochastic games (DSGs). DSGs generalize SGs to incorporate a notion of time and model the adversary’s abilities to tamper with the control input (actuator attack) and manipulate the timing information that is perceived by the CPS (timing attack). We define notions of spatial, temporal, and spatio-temporal robustness to quantify the amounts by which system trajectories under the synthesized policy can be perturbed in space and time without affecting satisfaction of the MITL objective. In the case of an actuator attack, we design computational procedures to synthesize controllers that will satisfy the MITL task along with a guarantee of its robustness. In the presence of a timing attack, we relax the robustness constraint to develop a value iteration-based procedure to compute the CPS policy as a finite-state controller to maximize the probability of satisfying the MITL task. A numerical evaluation of our approach is presented on a signalized traffic network to illustrate our results.
more »
« less
Toward the Validation of a Novel Measure of Individuals’ Influence During Team Collaborations
Collaborative problem solving (CPS) is an important skill in the modern workforce, and due to its interactive nature, is challenging to assess. The present study builds on work in team sciences to provide initial validation for a metric that quantifies CPS influence—the extent to which each individual contributes toward the team’s CPS processes—using average mutual information (AMI). The measure is investigated in teams collaborating in a computer programming task, where one teammate was assigned to a controller role (i.e., the only person who engaged with the task interface directly). Results suggest the controller had more influence over the team’s CPS processes than the other participants in the triad, providing initial validation for the influence metric. Future work will investigate the measure in classrooms and multiple modalities, and extend the metric in real-time to understand how influence fluctuates over the course of collaboration.
more »
« less
- Award ID(s):
- 2019805
- PAR ID:
- 10499598
- Publisher / Repository:
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Date Published:
- Journal Name:
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Volume:
- 67
- Issue:
- 1
- ISSN:
- 1071-1813
- Page Range / eLocation ID:
- 290 to 295
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
null (Ed.)Changes in task demands can have delayed adverse impacts on performance. This phenomenon, known as the workload history effect, is especially of concern in dynamic work domains where operators manage fluctuating task demands. The existing workload history literature does not depict a consistent picture regarding how these effects manifest, prompting research to consider measures that are informative on the operator's process. One promising measure is visual attention patterns, due to its informativeness on various cognitive processes. To explore its ability to explain workload history effects, participants completed a task in an unmanned aerial vehicle command and control testbed where workload transitioned gradually and suddenly. The participants’ performance and visual attention patterns were studied over time to identify workload history effects. The eye-tracking analysis consisted of using a recently developed eye-tracking metric called coefficient K , as it indicates whether visual attention is more focal or ambient. The performance results found workload history effects, but it depended on the workload level, time elapsed, and performance measure. The eye-tracking analysis suggested performance suffered when focal attention was deployed during low workload, which was an unexpected finding. When synthesizing these results, they suggest unexpected visual attention patterns can impact performance immediately over time. Further research is needed; however, this work shows the value of including a real-time visual attention measure, such as coefficient K , as a means to understand how the operator manages varying task demands in complex work environments.more » « less
-
Abstract Wearable devices benefit from the use of stretchable conjugated polymers (CPs). Traditionally, the design of stretchable CPs is based on the assumption that a low elastic modulus (E) is crucial for achieving high stretchability. However, this research, which analyzes the mechanical properties of 65 CP thin films, challenges this notion. It is discovered that softness alone does not determine stretchability; rather, it is the degree of entanglement that is critical. This means that rigid CPs can also exhibit high stretchability, contradicting conventional wisdom. To inverstigate further, the mechanical behavior, electrical properties, and deformation mechanism of two model CPs: a glassy poly(3‐butylthiophene‐2,5‐diyl) (P3BT) with anEof 2.2 GPa and a viscoelastic poly(3‐octylthiophene‐2,5‐diyl) (P3OT) with anEof 86 MPa, are studied. Ex situ transmission X‐ray scattering and polarized UV–vis spectroscopy revealed that only the initial strain (i.e., <20%) exhibits different chain alignment mechanisms between two polymers, while both rigid and soft P3ATs showed similarly behavior at larger strains. By challenging the conventional design metric of lowEfor high stretchability and highlighting the importance of entanglement, it is hoped to broaden the range of CPs available for use in wearable devices.more » « less
-
null (Ed.)In this work, we investigate the influence that audio and visual feedback have on a manipulation task in virtual reality (VR). Without the tactile feedback of a controller, grasping virtual objects using one’s hands can result in slower interactions because it may be unclear to the user that a grasp has occurred. Providing alternative feedback, such as visual or audio cues, may lead to faster and more precise interactions, but might also affect user preference and perceived ownership of the virtual hands. In this study, we test four feedback conditions for virtual grasping. Three of the conditions provide feedback for when a grasp or release occurs, either visual, audio, or both, and one provides no feedback for these occurrences. We analyze the effect each feedback condition has on interaction performance, measure their effect on the perceived ownership of the virtual hands, and gauge user preference. In an experiment, users perform a pick-and-place task with each feedback condition. We found that audio feedback for grasping is preferred over visual feedback even though it seems to decrease grasping performance, and found that there were little to no differences in ownership between our conditions.more » « less
-
Dmitry Zaytsev (Ed.)Abstract Despite the importance of diverse expertise in helping solve difficult interdisciplinary problems, measuring it is challenging and often relies on proxy measures and presumptive correlates of actual knowledge and experience. To address this challenge, we propose a text-based measure that uses researcher’s prior work to estimate their substantive expertise. These expertise estimates are then used to measure team-level expertise diversity by determining similarity or dissimilarity in members’ prior knowledge and skills. Using this measure on 2.8 million team invented patents granted by the US Patent Office, we show evidence of trends in expertise diversity over time and across team sizes, as well as its relationship with the quality and impact of a team’s innovation output.more » « less
An official website of the United States government

