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  1. Abstract Background

    Myoelectric prostheses are a popular choice for restoring motor capability following the loss of a limb, but they do not provide direct feedback to the user about the movements of the device—in other words, kinesthesia. The outcomes of studies providing artificial sensory feedback are often influenced by the availability of incidental feedback. When subjects are blindfolded and disconnected from the prosthesis, artificial sensory feedback consistently improves control; however, when subjects wear a prosthesis and can see the task, benefits often deteriorate or become inconsistent. We theorize that providing artificial sensory feedback about prosthesis speed, which cannot be precisely estimated via vision, will improve the learning and control of a myoelectric prosthesis.

    Methods

    In this study, we test a joint-speed feedback system with six transradial amputee subjects to evaluate how it affects myoelectric control and adaptation behavior during a virtual reaching task.

    Results

    Our results showed that joint-speed feedback lowered reaching errors and compensatory movements during steady-state reaches. However, the same feedback provided no improvement when control was perturbed.

    Conclusions

    These outcomes suggest that the benefit of joint speed feedback may be dependent on the complexity of the myoelectric control and the context of the task.

     
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  2. null (Ed.)
    Over the past few decades, there have been many studies of human-human physical interaction to better understand why humans physically interact so effectively and how dyads outperform individuals in certain motor tasks. Because of the different methodologies and experimental setups in these studies, however, it is difficult to draw general conclusions as to the reasons for this improved performance. In this study, we propose an open-source experimental framework for the systematic study of the effect of human-human interaction, as mediated by robots, at the ankle joint. We also propose a new framework to study various interactive behaviors (i.e., collaborative, cooperative, and competitive tasks) that can be emulated using a virtual spring connecting human pairs. To validate the proposed experimental framework, we perform a transparency analysis, which is closely related to haptic rendering performance. We compare muscle EMG and ankle motion data while subjects are barefoot, attached to the unpowered robot, and attached to the powered robot implementing transparency control. We also validate the performance in rendering a virtual springs covering a range of stiffness values (5-50 Nm/rad) while the subjects track several desired trajectories(sine waves at frequencies between 0.1 and 1.1 Hz). Finally, we study the performance of the system in human-human interaction under nine different interactive conditions. Finally, we demonstrate the feasibility of the system in studying human-human interaction under different interactive behaviors. 
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  3. An ultra-low-power gesture and gait classification SoC is presented for rehabilitation application featuring (1) mixed-signal feature extraction and integrated low-noise amplifier eliminating expensive ADC and digital feature extraction, (2) an integrated distributed deep neural network (DNN) ASIC supporting a scalable multi-chip neural network for sensor fusion with distortion resiliency for low-cost front end modules, (3) onchip learning of DNN engine allowing in-situ training of user specific operations. A 12-channel 65nm CMOS test chip was fabricated with 1μW power per channel, less than 3ms computation latency, on-chip training for user-specific DNN model and multi-chip networking capability. 
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  4. Abstract

    Sensory feedback is critical in fine motor control, learning, and adaptation. However, robotic prosthetic limbs currently lack the feedback segment of the communication loop between user and device. Sensory substitution feedback can close this gap, but sometimes this improvement only persists when users cannot see their prosthesis, suggesting the provided feedback is redundant with vision. Thus, given the choice, users rely on vision over artificial feedback. To effectively augment vision, sensory feedback must provide information that vision cannot provide or provides poorly. Although vision is known to be less precise at estimating speed than position, no work has compared speed precision of biomimetic arm movements. In this study, we investigated the uncertainty of visual speed estimates as defined by different virtual arm movements. We found that uncertainty was greatest for visual estimates of joint speeds, compared to absolute rotational or linear endpoint speeds. Furthermore, this uncertainty increased when the joint reference frame speed varied over time, potentially caused by an overestimation of joint speed. Finally, we demonstrate a joint-based sensory substitution feedback paradigm capable of significantly reducing joint speed uncertainty when paired with vision. Ultimately, this work may lead to improved prosthesis control and capacity for motor learning.

     
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  5. Challenges associated with current prosthetic technologies limit the quality of life of lower-limb amputees. Passive prostheses lead amputees to walk slower, use more energy, fall more often, and modify their gait patterns to compensate for the prosthesis’ lack of net-positive mechanical energy. Robotic prostheses can provide mechanical energy, but may also introduce challenges through controller design. Fortunately, talented researchers are studying how to best control robotic leg prostheses, but the time and resources required to develop prosthetic hardware has limited their potential impact. Even after research is completed, comparison of results is confounded by the use of different, researcher-specific hardware. To address these issues, we have developed the Open-source Leg (OSL): a scalable robotic knee/ankle prosthesis intended to foster investigations of control strategies. This paper introduces the design goals, transmission selection, hardware implementation, and initial control benchmarks for the OSL. The OSL provides a common hardware platform for comparison of control strategies, lowers the barrier to entry for prosthesis research, and enables testing within the lab, community, and at home. 
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  6. Challenges associated with current prosthetic technologies limit the quality of life of lower-limb amputees. Passive prostheses lead amputees to walk slower, use more energy, fall more often, and modify their gait patterns to compensate for the prosthesis' lack of net-positive mechanical energy. Robotic prostheses can provide mechanical energy, but may also introduce challenges through controller design. Fortunately, talented researchers are studying how to best control robotic leg prostheses, but the time and resources required to develop prosthetic hardware has limited their potential impact. Even after research is completed, comparison of results is confounded by the use of different, researcher-specific hardware. To address these issues, we have developed the Open-source Leg (OSL): a scalable robotic knee/ankle prosthesis intended to foster investigations of control strategies. This paper introduces the design goals, transmission selection, hardware implementation, and initial control benchmarks for the OSL. The OSL provides a common hardware platform for comparison of control strategies, lowers the barrier to entry for prosthesis research, and enables testing within the lab, community, and at home. 
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