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  1. null (Ed.)
    We propose a new setting for testing properties of distributions while receiving samples from several distributions, but few samples per distribution. Given samples from s distributions, p_1, p_2, …, p_s, we design testers for the following problems: (1) Uniformity Testing: Testing whether all the p_i’s are uniform or ε-far from being uniform in ℓ_1-distance (2) Identity Testing: Testing whether all the p_i’s are equal to an explicitly given distribution q or ε-far from q in ℓ_1-distance, and (3) Closeness Testing: Testing whether all the p_i’s are equal to a distribution q which we have sample access to, or ε-far from q in ℓ_1-distance. By assuming an additional natural condition about the source distributions, we provide sample optimal testers for all of these problems. 
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  2. null (Ed.)
    Generative adversarial networks (GANs) are a widely used framework for learning generative models. Wasserstein GANs (WGANs), one of the most successful variants of GANs, require solving a minmax optimization problem to global optimality, but are in practice successfully trained using stochastic gradient descent-ascent. In this paper, we show that, when the generator is a one-layer network, stochastic gradient descent-ascent converges to a global solution with polynomial time and sample complexity. 
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  3. null (Ed.)
    Determinantal point processes (DPPs) are popular probabilistic models of diversity. In this paper, we investigate DPPs from a new perspective: property testing of distributions. Given sample access to an unknown distribution q over the subsets of a ground set, we aim to distinguish whether q is a DPP distribution or ϵ-far from all DPP distributions in ℓ1-distance. In this work, we propose the first algorithm for testing DPPs. Furthermore, we establish a matching lower bound on the sample complexity of DPP testing. This lower bound also extends to showing a new hardness result for the problem of testing the more general class of log-submodular distributions 
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  4. null (Ed.)
    https://arxiv.org/abs/2010.13724 We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of O(1/T‾‾√) with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around an adaptive choice of potential function at each iteration. We also show that the O(1/T‾‾√) rate is tight for all p-SCLI algorithms, which includes OG as a special case. As a byproduct of our lower bound analysis we additionally present a proof of a conjecture of Arjevani et al. (2015) which is more direct than previous approaches. 
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  5. null (Ed.)
    Generative neural networks have been empirically found very promising in providing effective structural priors for compressed sensing, since they can be trained to span low-dimensional data manifolds in high-dimensional signal spaces. Despite the non-convexity of the resulting optimization problem, it has also been shown theoretically that, for neural networks with random Gaussian weights, a signal in the range of the network can be efficiently, approximately recovered from a few noisy measurements. However, a major bottleneck of these theoretical guarantees is a network expansivity condition: that each layer of the neural network must be larger than the previous by a logarithmic factor. Our main contribution is to break this strong expansivity assumption, showing that constant expansivity suffices to get efficient recovery algorithms, besides it also being information-theoretically necessary. To overcome the theoretical bottleneck in existing approaches we prove a novel uniform concentration theorem for random functions that might not be Lipschitz but satisfy a relaxed notion which we call "pseudo-Lipschitzness." Using this theorem we can show that a matrix concentration inequality known as the Weight Distribution Condition (WDC), which was previously only known to hold for Gaussian matrices with logarithmic aspect ratio, in fact holds for constant aspect ratios too. Since the WDC is a fundamental matrix concentration inequality in the heart of all existing theoretical guarantees on this problem, our tighter bound immediately yields improvements in all known results in the literature on compressed sensing with deep generative priors, including one-bit recovery, phase retrieval, low-rank matrix recovery, and more. 
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  6. null (Ed.)
    We study the search problem class PPA_q defined as a modulo-q analog of the well-known polynomial parity argument class PPA introduced by Papadimitriou (JCSS 1994). Our first result shows that this class can be characterized in terms of PPA_p for prime p. Our main result is to establish that an explicit version of a search problem associated to the Chevalley - Warning theorem is complete for PPA_p for prime p. This problem is natural in that it does not explicitly involve circuits as part of the input. It is the first such complete problem for PPA_p when p ≥ 3. Finally we discuss connections between Chevalley-Warning theorem and the well-studied short integer solution problem and survey the structural properties of PPA_q. 
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  7. null (Ed.)
    We obtain global, non-asymptotic convergence guarantees for independent learning algorithms in competitive reinforcement learning settings with two agents (i.e., zero-sum stochastic games). We consider an episodic setting where in each episode, each player independently selects a policy and observes only their own actions and rewards, along with the state. We show that if both players run policy gradient methods in tandem, their policies will converge to a min-max equilibrium of the game, as long as their learning rates follow a two-timescale rule (which is necessary). To the best of our knowledge, this constitutes the first finite-sample convergence result for independent policy gradient methods in competitive RL; prior work has largely focused on centralized, coordinated procedures for equilibrium computation. 
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  8. Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning subgraph containing at most (1+ϵ)n edges (where n is the number of vertices and ϵ is a given approximation/sparsity parameter). In the local setting, the goal is to quickly determine whether a given edge e belongs to such a subgraph, without constructing the whole subgraph, but rather by inspecting (querying) the local neighborhood of e. The challenge is to maintain consistency. That is, to provide answers concerning different edges according to the same spanning subgraph. We first show that for general bounded-degree graphs, the query complexity of any such algorithm must be Ω(n−−√). This lower bound holds for constant-degree graphs that have high expansion. Next we design an algorithm for (bounded-degree) graphs with high expansion, obtaining a result that roughly matches the lower bound. We then turn to study graphs that exclude a fixed minor (and are hence non-expanding). We design an algorithm for such graphs, which may have an unbounded maximum degree. The query complexity of this algorithm is poly(1/ϵ,h) (independent of n and the maximum degree), where h is the number of vertices in the excluded minor. Though our two algorithms are designed for very different types of graphs (and have very different complexities), on a high-level there are several similarities, and we highlight both the similarities and the differences. 
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  9. null (Ed.)
    In this paper we study the smooth convex-concave saddle point problem. Specifically, we analyze the last iterate convergence properties of the Extragradient (EG) algorithm. It is well known that the ergodic (averaged) iterates of EG converge at a rate of O(1/T) (Nemirovski, 2004). In this paper, we show that the last iterate of EG converges at a rate of O(1/T‾‾√). To the best of our knowledge, this is the first paper to provide a convergence rate guarantee for the last iterate of EG for the smooth convex-concave saddle point problem. Moreover, we show that this rate is tight by proving a lower bound of Ω(1/T‾‾√) for the last iterate. This lower bound therefore shows a quadratic separation of the convergence rates of ergodic and last iterates in smooth convex-concave saddle point problems. 
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  10. null (Ed.)
    A probability distribution over the Boolean cube is monotone if flipping the value of a coordinate from zero to one can only increase the probability of an element. Given samples of an unknown monotone distribution over the Boolean cube, we give (to our knowledge) the first algorithm that learns an approximation of the distribution in statistical distance using a number of samples that is sublinear in the domain. To do this, we develop a structural lemma describing monotone probability distributions. The structural lemma has further implications to the sample complexity of basic testing tasks for analyzing monotone probability distributions over the Boolean cube: We use it to give nontrivial upper bounds on the tasks of estimating the distance of a monotone distribution to uniform and of estimating the support size of a monotone distribution. In the setting of monotone probability distributions over the Boolean cube, our algorithms are the first to have sample complexity lower than known lower bounds for the same testing tasks on arbitrary (not necessarily monotone) probability distributions. One further consequence of our learning algorithm is an improved sample complexity for the task of testing whether a distribution on the Boolean cube is monotone. 
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