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  1. Free, publicly-accessible full text available July 1, 2024
  2. Francisco Ruiz, Jennifer Dy (Ed.)
    We study the sample complexity of identifying an approximate equilibrium for two-player zero-sum n × 2 matrix games. That is, in a sequence of repeated game plays, how many rounds must the two players play before reaching an approximate equilibrium (e.g., Nash)? We derive instance-dependent bounds that define an ordering over game matrices that captures the intuition that the dynamics of some games converge faster than others. Specifically, we consider a stochastic observation model such that when the two players choose actions i and j, respectively, they both observe each other’s played actions and a stochastic observation Xij such that E [Xij ] = Aij . To our knowledge, our work is the first case of instance-dependent lower bounds on the number of rounds the players must play before reaching an approximate equilibrium in the sense that the number of rounds depends on the specific properties of the game matrix A as well as the desired accuracy. We also prove a converse statement: there exist player strategies that achieve this lower bound. 
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  3. Koyejo, S. ; Mohamed, S. ; Agarwal, A. ; Belgrave, D. ; Cho, K. ; Oh, A. (Ed.)
    While much progress has been made in understanding the minimax sample complexity of reinforcement learning (RL)—the complexity of learning on the “worst-case” instance—such measures of complexity often do not capture the true difficulty of learning. In practice, on an “easy” instance, we might hope to achieve a complexity far better than that achievable on the worst-case instance. In this work we seek to understand the “instance-dependent” complexity of learning near-optimal policies (PAC RL) in the setting of RL with linear function approximation. We propose an algorithm, Pedel, which achieves a fine-grained instance-dependent measure of complexity, the first of its kind in the RL with function approximation setting, thereby capturing the difficulty of learning on each particular problem instance. Through an explicit example, we show that Pedel yields provable gains over low-regret, minimax-optimal algorithms and that such algorithms are unable to hit the instance-optimal rate. Our approach relies on a novel online experiment design-based procedure which focuses the exploration budget on the “directions” most relevant to learning a near-optimal policy, and may be of independent interest. 
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  4. Koyejo, S. ; Mohamed, S. ; Agarwal, A. ; Belgrave, D. ; Cho, K. ; Oh, A. (Ed.)
    In the stochastic contextual bandit setting, regret-minimizing algorithms have been extensively researched, but their instance-minimizing best-arm identification counterparts remain seldom studied. In this work, we focus on the stochastic bandit problem in the (ǫ, δ)-PAC setting: given a policy class Π the goal of the learner is to return a policy π ∈ Π whose expected reward is within ǫ of the optimal policy with probability greater than 1 − δ. We characterize the first instance-dependent PAC sample complexity of contextual bandits through a quantity ρΠ, and provide matching upper and lower bounds in terms of ρΠ for the agnostic and linear contextual best-arm identification settings. We show that no algorithm can be simultaneously minimax-optimal for regret minimization and instance-dependent PAC for best-arm identification. Our main result is a new instance-optimal and computationally efficient algorithm that relies on a polynomial number of calls to an argmax oracle. 
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